Start of a transcript of Star Hunter A cool space relics adventure. By Chris Kenworthy. Release 1 / Serial number 090930 / Inform v6.21 Library 6/10 Standard interpreter 1.1 (4F) / Library serial number 991113 >9:35 PM on 10/07/2009 - starting. That's not a verb I recognise. >restart Are you sure you want to restart? y You wake up, ready to make yourself incredibly rich in the forgotten ruins of the Tartuest sector. For a list of common commands, type in HELP Star Hunter A cool space relics adventure. By Chris Kenworthy. Release 1 / Serial number 090930 / Inform v6.21 Library 6/10 Your sleeping quarters (on the pallet bunk) This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a personal bureau and a shiny gizmo here. > *Heh. I don't know if it bodes well for the author to call his own game "cool" :) That's not a verb I recognise. >get gizmo Taken. [Your score has just gone up by five points.] >score You have so far scored 5 out of a possible 300, in 2 turns. >*Whoa, that's a lotta points. You seem to want to talk to someone, but I can't see whom. >get bureau The personal bureau is too heavy for that. >open it That's not something you can open. >x bureau You don't use this old-fashioned desk much. >open desk That's not something you can open. >x desk You don't use this old-fashioned desk much. >sit at desk I didn't understand that sentence. >look Your sleeping quarters (on the pallet bunk) This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a personal bureau here. >move bureau The personal bureau is too heavy for that. >i You are carrying: a shiny gizmo >look Your sleeping quarters (on the pallet bunk) This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a personal bureau here. >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo gleams with a pale silver color. >*A spoof game? That's not a verb I recognise. >push button You can't see any such thing. >push gizmo Nothing happens. What were you expecting?? >*Uh... something to happen. That's not a verb I recognise. >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo gleams with a pale silver color. >push surface You can't see any such thing. >i You are carrying: a shiny gizmo >look Your sleeping quarters (on the pallet bunk) This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a personal bureau here. >n You'll have to get off the pallet bunk first. >get off You get off the pallet bunk. Your sleeping quarters You can see a pallet bunk and a personal bureau here. >x bureau You don't use this old-fashioned desk much. >n Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. You can see a Baza chip here. >x chip A bubble memory chip with the letters B A Z A marked on it. >get chip Taken. [Your score has just gone up by five points.] >eat it That's plainly inedible. >x it A bubble memory chip with the letters B A Z A marked on it. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >*Not very vivid descriptions. That's not a verb I recognise. >*no period after "west" ? That's not a verb I recognise. >x receptacle The receptacle is a wide white basin that sits next to the flight console >*But what's it for? That's not a verb I recognise. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >*Why is flight capitalized? That's not a verb I recognise. >x buttons You can't see any such thing. >i You are carrying: a Baza chip a shiny gizmo >put gizmo in receptacle That can't contain things. >i You are carrying: a Baza chip a shiny gizmo >*Silly me, thinking a basin could contain things. :) You seem to want to talk to someone, but I can't see whom. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x viewscreen This long, glassy section of wall can show you many things. Right now it shows... Close orbit perhaps 250 kilometers above the planet of the deserted world Bjanstir, which appears as a dusky brown circle filling over a third of the sky. Nearby planets, comets, and stars can be dimly seen. >x stars You can't see any such thing. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >push red Nothing obvious happens. >x buttons You can't see any such thing. >x button Which do you mean, the white button, the green button or the red button? >white It is a fairly simple white push button >push white That doesn't seem to do anything >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >push red Nothing obvious happens. >push white That doesn't seem to do anything >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a Baza chip a shiny gizmo >x chip A bubble memory chip with the letters B A Z A marked on it. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >e You can't go that way. >n You can't go that way. >s You can't go that way. >u You can't go that way. >d You can't go that way. >*What am I even supposed to be doing? That's not a verb I recognise. >*I forgot. That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >x slot This small aperture would fit a thin tape perhaps two centimeters wide. >put baza in slot The Baza chip won't fit into that slot, it isn't the right shape. >*A run-on sentence. That's not a verb I recognise. >*comma splice. That's not a verb I recognise. >x display You can't see any such thing. >x display You can't see any such thing. >*What about the black one? That's not a verb I recognise. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >help Hi, and welcome to this interactive fiction text adventure game. The main objective is to discover treasures, especially the fabled lying bear of Deneb. Here's a list of common commands that might help get you started: north, south, east, west, northeast, northwest, southeast, southwest, up, down, in, out take, get, put, drop examine, look, inventory, wait lock, unlock, open, close get up, sit on, get on, enter, get out, push, pull, turn talk to, ask verbose, brief To give a command to someone else you meet in your travels, say their name, type a comma, and then the command, like this: cat, get the paper >*Oh, that's actually used? You seem to want to talk to someone, but I can't see whom. >w Central passage, East >verbose Star Hunter is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >look Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >n Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf (on which are an electronic screwdriver, a Surv chip and a Palm beacon) here. >get all shelf: The shelf is too heavy for that. >get all from shelf electronic screwdriver: Removed. Surv chip: Removed. Palm beacon: Removed. [Your score has just gone up by five points.] >x screwdriver A standard issue electronic screwdriver made by big Blue. (You couldn't afford the sonic model.) >x chip Which do you mean, the Surv chip or the Baza chip? >surv A bubble memory chip with the letters S U R V marked on it. >save Ok. >look Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >x tools You can't see any such thing. >*No, it's a walk-in closet that *used to* contain some useful tools. :) You seem to want to talk to someone, but I can't see whom. >*No period after south. That's not a verb I recognise. >x shelf A flat shelf useful for keeping things on. >*Wow... That's not a verb I recognise. >look Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >get shelf The shelf is too heavy for that. >s Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >w You can't go that way. >n Forward cargo bay This is your forward cargo storage bay. >*Is there anything here? That's not a verb I recognise. >n You can't go that way. >e You can't go that way. >w You can't go that way. >n You can't go that way. > *If not, it's an extra room that probably should have been mentioned but blocked off. You seem to want to talk to someone, but I can't see whom. >look Forward cargo bay This is your forward cargo storage bay. >s Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >* "tiny little" ? That's not a verb I recognise. >get all Circuit board: That's fixed in place. Buzzer control: That's fixed in place. >x board A prominent circuit board sits on the wall, with an empty space that looks like it would be big enough for a class A3 bubble memory chip. >i You are carrying: a Palm beacon a Surv chip an electronic screwdriver a Baza chip a shiny gizmo >put surv in space You can't see any such thing. >put surv in board You put the Surv chip into the Circuit board. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >x gate This tiny metal lever can be closed to make contact along an electronic relay. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >get surv Taken. >i You are carrying: a Surv chip a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >put baza in board You put the Baza chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >get baza Taken. >put surv in board You put the Surv chip into the Circuit board. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >get surv Taken. >i You are carrying: a Surv chip a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >x beacon It is a bright light bulb designed to fit comfortably in the palm of your hand, and to switch on and off easily. You seem to remember acquiring it at a discount for some reason. The beacon is not operative. The Palm beacon is currently switched off. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. >turn off beacon You turn the beacon off. The light goes away suddenly. >i You are carrying: a Surv chip a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo gleams with a pale silver color. >turn on gizmo That's not something you can switch. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >get gate That's fixed in place. >x buzzer This control is stuck on the wall and looks like it could be easily pushed. >push buzzer There is a warning shower of sparks and some unfortunate noises. >i You are carrying: a Surv chip a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >put surv in board You put the Surv chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. [Your score has just gone up by ten points.] >*I have to operate my own transporter? How sad for me... That's not a verb I recognise. >*And uh... where was the rest of the crew? Was there no crew? Just me? That's not a verb I recognise. >look Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >s Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >s Top of the hill At the top of the hill, you have a great view of the landscape in every direction. To the northeast, you can see the surveyor's camp, including two tents, a clearing, and a portable structure. There is a single dead tree near the foot of the hill to the east, an impressive dry riverbed to the east of camp, and a steep canyon north. To the south and west of the hill, and surrounding the camp in every direction, you can see several kilometers of the forbidding landscape of northern Bjanstir. You can make out a duststorm a long way west and travelling north, a creek that might actually have water still flowing in it to the south, and an impressive cliff southwest, but there does not seem to be any easy way to reach these places. The easiest path down the hill is to the north. You can see a bracelet here. >get bracelet Taken. [Your score has just gone up by five points.] >save Ok. >drop bracelet Dropped. >get bracelet Taken. >i You are carrying: a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >look Top of the hill At the top of the hill, you have a great view of the landscape in every direction. To the northeast, you can see the surveyor's camp, including two tents, a clearing, and a portable structure. There is a single dead tree near the foot of the hill to the east, an impressive dry riverbed to the east of camp, and a steep canyon north. To the south and west of the hill, and surrounding the camp in every direction, you can see several kilometers of the forbidding landscape of northern Bjanstir. You can make out a duststorm a long way west and travelling north, a creek that might actually have water still flowing in it to the south, and an impressive cliff southwest, but there does not seem to be any easy way to reach these places. The easiest path down the hill is to the north. >s You don't think you can go in that direction safely - the hill is pretty high after all. >sw You don't think you can go in that direction safely - the hill is pretty high after all. >w You don't think you can go in that direction safely - the hill is pretty high after all. >nw You don't think you can go in that direction safely - the hill is pretty high after all. >se You don't think you can go in that direction safely - the hill is pretty high after all. >e Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >s Better not to head in that direction. >e Better not to head in that direction. >climb tree Up a tree You're sitting perched up a dead mesquite tree. Are we feeling at all foolish yet? >jump out of tree I only understood you as far as wanting to jump. >x me As good-looking as ever. >*Ah..... That's not a verb I recognise. >xyzzy That's not a verb I recognise. >u You can't go that way. >d Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >n Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >nw North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is closed) here. >se You can't go that way. >*non-recipricol directions? That's not a verb I recognise. >undo North campsite [Previous turn undone.] >undo [Can't "undo" twice in succession. Sorry!] >undo [Can't "undo" twice in succession. Sorry!] >*Yikes That's not a verb I recognise. >look North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is closed) here. >open both tents You can't use multiple objects with that verb. >open tent Which do you mean, the Canvas tent or the Nylon tent? >canvas You open the Canvas tent, revealing a bent spoon. >get spoon You will need to enter before you can get the bent spoon. >enter canvas You get into the Canvas tent. In the Canvas tent you can see a bent spoon. >get spoon Taken. >i You are carrying: a bent spoon a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >exit You get out of the Canvas tent. North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is closed) here. >open nylon You open the Nylon tent, revealing a Stat chip. >enter nylon You get into the Nylon tent. In the Nylon tent you can see a Stat chip. >get chip (the Baza chip) You already have that. >get stat Taken. [Your score has just gone up by five points.] >x stat A bubble memory chip with the letters S T A T marked on it. >score You have so far scored 35 out of a possible 300, in 142 turns. >i You are carrying: a Stat chip a bent spoon a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >look North campsite (in the Nylon tent) This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) here. >exit tent I only understood you as far as wanting to exit. >out You get out of the Nylon tent. North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >e Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >*I'm now confused on the mapping. That's not a verb I recognise. >e Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. You can see a striped tape here. >get tape Taken. [Your score has just gone up by five points.] >x tape This spool of navigation tape is marked with purple stripes. >n Exploring the riverbed further will have to wait for another time. >s Exploring the riverbed further will have to wait for another time. >e You can't climb the rock face. >look Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. >u Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >d You can't go that way. >e Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. >e You can't climb the rock face. >w Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >e Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. >u Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >n Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >n Canyon view From this lookout point, you can enjoy a great view of a treacherous rocky canyon. The camp is back south. >w You can't go that way. >e You can't go that way. >s North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >w Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >n The terrain is rough and treacherous in that direction, and you probably wouldn't make much progress. >e North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >n Canyon view From this lookout point, you can enjoy a great view of a treacherous rocky canyon. The camp is back south. >undo North campsite [Previous turn undone.] >e Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >x rocks You can't see any such thing. >x tools You can't see any such thing. >sit on bench You can't see any such thing. >s Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >x portable It's a fairly small building, maybe six meters by seven meters, and less than three meters high. The prefab plastic walls might be movable, but you certainly couldn't budge it yourself. There's one door in the northwest wall. >nw North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >undo Outside a portable [Previous turn undone.] >x door It's a plastic door. There's no obvious locking mechanism, but that might be hidden electronics. >se You can't, since the Portable door is in the way. >open door It seems to be locked. >unlock door What do you want to unlock the Portable door with? >i You are carrying: a striped tape a Stat chip a bent spoon a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >unlock door with screwdriver You attempt to unlock the door with your screwdriver, but it doesn't seem to be working. >x bracelet This bracelet is a small silver armband, with an inscription you cannot read. >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo gleams with a pale silver color. >look Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >x shrub You can't see any such thing. >s Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >u Up a tree You're sitting perched up a dead mesquite tree. Are we feeling at all foolish yet? >d Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. > I beg your pardon? >e Better not to head in that direction. >s Better not to head in that direction. >w Top of the hill At the top of the hill, you have a great view of the landscape in every direction. To the northeast, you can see the surveyor's camp, including two tents, a clearing, and a portable structure. There is a single dead tree near the foot of the hill to the east, an impressive dry riverbed to the east of camp, and a steep canyon north. To the south and west of the hill, and surrounding the camp in every direction, you can see several kilometers of the forbidding landscape of northern Bjanstir. You can make out a duststorm a long way west and travelling north, a creek that might actually have water still flowing in it to the south, and an impressive cliff southwest, but there does not seem to be any easy way to reach these places. The easiest path down the hill is to the north. >push gizmo Nothing happens. What were you expecting?? >*How do I beam back up? That's not a verb I recognise. >*Scotty? That's not a verb I recognise. >w You don't think you can go in that direction safely - the hill is pretty high after all. >n Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >ne North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >n Canyon view From this lookout point, you can enjoy a great view of a treacherous rocky canyon. The camp is back south. >w You can't go that way. >s North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >w Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >n The terrain is rough and treacherous in that direction, and you probably wouldn't make much progress. >s Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >n Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >look Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >i You are carrying: a striped tape a Stat chip a bent spoon a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo seems to be shining with a soft golden light. >x beacon It is a bright light bulb designed to fit comfortably in the palm of your hand, and to switch on and off easily. You seem to remember acquiring it at a discount for some reason. The beacon is not operative. The Palm beacon is currently switched off. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. >raise beacon That's not a verb I recognise. >z Time passes. >x me As good-looking as ever. >x beacon It is a bright light bulb designed to fit comfortably in the palm of your hand, and to switch on and off easily. You seem to remember acquiring it at a discount for some reason. The beacon is shining with a bright light such that you can't look into it directly. The Palm beacon is currently switched on. >look Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >turn off beacon You turn the beacon off. The light goes away suddenly. >dir That's not a verb I recognise. >look Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >save Ok. >look Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >e North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >e Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >x rocks You can't see any such thing. >move rocks You can't see any such thing. >i You are carrying: a striped tape a Stat chip a bent spoon a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >x spoon It is a metal spoon with a significant bend between the bowl and the handle. Despite that, it seems fairly sturdy and might be a halfway useful tool. >*As opposed to all the tools that *should* be at my disposal...? That's not a verb I recognise. >dig What do you want to dig? >ground You can't see any such thing. >x beacon It is a bright light bulb designed to fit comfortably in the palm of your hand, and to switch on and off easily. You seem to remember acquiring it at a discount for some reason. The beacon is not operative. The Palm beacon is currently switched off. >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo seems to be shining with a soft golden light. >squeeze device You achieve nothing by this. >pull device Nothing obvious happens. >push device There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >*Oh, there we go. Okay. You seem to want to talk to someone, but I can't see whom. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >push device There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >get chip Which do you mean, the Surv chip, the Stat chip or the Baza chip? >surv Taken. >i You are carrying: a Surv chip a striped tape a Stat chip a bent spoon a bracelet a Baza chip a Palm beacon an electronic screwdriver a shiny gizmo >put baza in board You put the Baza chip into the Circuit board. >push buzzer A loud voice booms "UNABLE TO CALIBRATE TRANSIT CO-ORDINATES!!" >i You are carrying: a Surv chip a striped tape a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >x board A prominent circuit board sits on the wall, with an empty space that looks like it would be big enough for a class A3 bubble memory chip. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer A loud voice booms "UNABLE TO CALIBRATE TRANSIT CO-ORDINATES!!" >get chip from board Removed. >i You are carrying: a Baza chip a Surv chip a striped tape a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put stat in board You put the Stat chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer A loud voice booms "UNABLE TO CALIBRATE TRANSIT CO-ORDINATES!!" >i You are carrying: a Baza chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >x board A prominent circuit board sits on the wall, with an empty space that looks like it would be big enough for a class A3 bubble memory chip. >get chip from board Removed. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >score You have so far scored 40 out of a possible 300, in 236 turns. >z buzzer I only understood you as far as wanting to wait. >x buzzer This control is stuck on the wall and looks like it could be easily pushed. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >s You can't go that way. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >n Forward cargo bay This is your forward cargo storage bay. >n You can't go that way. >s Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >n Forward cargo bay This is your forward cargo storage bay. >search What do you want to search? >s You find nothing of interest. >e You can't go that way. >look Forward cargo bay This is your forward cargo storage bay. >s Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >w You can't go that way. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >n Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >s Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >s Your sleeping quarters This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a pallet bunk and a personal bureau here. >x bunk It's a narrow but serviceable bed. >x bureau You don't use this old-fashioned desk much. >n Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >*I must be alone on this ship. That's not a verb I recognise. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >x receptacle The receptacle is a wide white basin that sits next to the flight console >sit in receptacle That's not something you can sit down on. >x slot This small aperture would fit a thin tape perhaps two centimeters wide. >i You are carrying: a Stat chip a Baza chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put tape in slot You put the striped tape into the Navigation tape slot. >x slot This small aperture would fit a thin tape perhaps two centimeters wide. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >get tape from slot That seems to be a part of the Flight console. >push green "Course laid in, sir!!" >undo Atlantis cockpit [Previous turn undone.] >push red Nothing obvious happens. >push white Something pops out of the slot and onto the receptacle >x receptable You can't see any such thing. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which is a striped tape) here. >get tape Taken. >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >x tape This spool of navigation tape is marked with purple stripes. >put tape in slot You put the striped tape into the Navigation tape slot. >push white Something pops out of the slot and onto the receptacle >get tape Taken. >put it into slot You put the striped tape into the Navigation tape slot. >push red Nothing obvious happens. >push green "Course laid in, sir!!" >*Who said that? The computer? That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... Close orbit perhaps 250 kilometers above the planet of the deserted world Bjanstir, which appears as a dusky brown circle filling over a third of the sky. Nearby planets, comets, and stars can be dimly seen. A clear hum of vibration starts to resonate from every part of the ship. >push red Nothing obvious happens. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >push buzzer There is a warning shower of sparks and some unfortunate noises. >i You are carrying: a Stat chip a Baza chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put baza in board You put the Baza chip into the Circuit board. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 293 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >*what imaging scanners? That's not a verb I recognise. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get chip from board Removed. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >push red Nothing obvious happens. >push white Something pops out of the slot and onto the receptacle >get tape Taken. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >push white That doesn't seem to do anything >i You are carrying: a striped tape a Baza chip a Stat chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >x stat A bubble memory chip with the letters S T A T marked on it. >x surv A bubble memory chip with the letters S U R V marked on it. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >save Ok. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >push red Nothing obvious happens. >i You are carrying: a striped tape a Baza chip a Stat chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >push red Nothing obvious happens. >push gizmo Nothing happens. What were you expecting?? >push bracelet Nothing obvious happens. >x spoon It is a metal spoon with a significant bend between the bowl and the handle. Despite that, it seems fairly sturdy and might be a halfway useful tool. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a striped tape a Baza chip a Stat chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put stat in board You put the Stat chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 336 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >i You are carrying: a striped tape a Baza chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put surv in board You can't put the Surv chip into the board while another chip is already there. >get chip from board Removed. >put surv in board You put the Surv chip into the Circuit board. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 340 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >get chip from board Removed. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >s You can't go that way. >w You can't go that way. >e You can't go that way. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >n You can't go that way. >s You can't go that way. >e You can't go that way. >z Time passes. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >*For how long? That's not a verb I recognise. >push red Nothing obvious happens. >n You can't go that way. >e You can't go that way. >s You can't go that way. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >n Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >s Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >s Your sleeping quarters This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a pallet bunk and a personal bureau here. >sleep You aren't feeling especially drowsy. >*If this is to be a long trim, I do. :) You seem to want to talk to someone, but I can't see whom. >get on bunk You get onto the pallet bunk. >sleep You aren't feeling especially drowsy. >close eyes You can't see any such thing. >z Time passes. >z 50 I only understood you as far as wanting to wait. >wait 50 I only understood you as far as wanting to wait. >*Hugo allows this. :) That's not a verb I recognise. >look Your sleeping quarters (on the pallet bunk) This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a personal bureau here. >n You'll have to get off the pallet bunk first. >get off You get off the pallet bunk. Your sleeping quarters This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a pallet bunk and a personal bureau here. >look under bunk You find nothing of interest. >s You can't go that way. >n Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >i You are carrying: a Surv chip a Stat chip a striped tape a Baza chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x control You can't see any such thing. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >x display You can't see any such thing. >*should add "display" for "screen" I think. That's not a verb I recognise. >push red Nothing obvious happens. >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >push white That doesn't seem to do anything >put tape in slot You put the striped tape into the Navigation tape slot. >x tape This spool of navigation tape is marked with purple stripes. >push buzzer You can't see any such thing. >i You are carrying: a Surv chip a Stat chip a Baza chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >push button Which do you mean, the white button, the green button or the red button? >red Nothing obvious happens. >push green "Course laid in, sir!!" >i You are carrying: a Surv chip a Stat chip a Baza chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >z Time passes. >z Time passes. You are suddenly aware of a penetrating silence. >z Time passes. >*Does the tape have to stay in? That's not a verb I recognise. >z Time passes. >z Time passes. >z Time passes. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >push white Something pops out of the slot and onto the receptacle >get tape Taken. >i You are carrying: a striped tape a Surv chip a Stat chip a Baza chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a striped tape a Surv chip a Stat chip a Baza chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put surv in board You put the Surv chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 407 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >i You are carrying: a striped tape a Stat chip a Baza chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >*So the gate lets you know which is valid. That's not a verb I recognise. >get chip from board Removed. >put baza in board You put the Baza chip into the Circuit board. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 411 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > *Wha? It was green though.... Please give one of the answers above. > undo Transit room [Previous turn undone.] >get chip from board Removed. >i You are carrying: a Baza chip a Surv chip a striped tape a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put stat in board You put the Stat chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push button The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 415 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >i You are carrying: a Baza chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >get chip from board Removed. >put baza in board You put the Baza chip into the Circuit board. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 419 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >*I have to fix the scanners? That's not a verb I recognise. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >w You can't go that way. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >x equipment You can't see any such thing. >x board A prominent circuit board sits on the wall, with an empty space that looks like it would be big enough for a class A3 bubble memory chip. >x chip Which do you mean, the Baza chip, the Stat chip or the Surv chip? >surv A bubble memory chip with the letters S U R V marked on it. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >i You are carrying: a Stat chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >x scanner You can't see any such thing. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x scanner You can't see any such thing. >x scanners You can't see any such thing. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >*What communications tasks can be performed here, though? You seem to want to talk to someone, but I can't see whom. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a Stat chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a Stat chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >x shapes You can't see any such thing. >push red Nothing obvious happens. >e You can't go that way. >n You can't go that way. >s You can't go that way. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >*So far I've made progress on my own. But now what? That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >score You have so far scored 40 out of a possible 300, in 447 turns. >*Still a ton of points to get... That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >n You can't go that way. >s You can't go that way. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >n Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >s Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >n Forward cargo bay This is your forward cargo storage bay. >z Time passes. >z Time passes. >s Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >i You are carrying: a Stat chip a Surv chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >get chip from board Removed. >put surv in board You put the Surv chip into the Circuit board. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 462 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Transit room [Previous turn undone.] >get chip from board Removed. >x board A prominent circuit board sits on the wall, with an empty space that looks like it would be big enough for a class A3 bubble memory chip. >i You are carrying: a Surv chip a Baza chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >x wall Which do you mean, the north wall, the south wall, the east wall, the west wall, the northeast wall, the northwest wall, the southeast wall or the southwest wall? >any You can't see any such thing. >x south wall You see nothing special about the south wall. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a Surv chip a Baza chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >x spoon It is a metal spoon with a significant bend between the bowl and the handle. Despite that, it seems fairly sturdy and might be a halfway useful tool. >fix board You would achieve nothing by this. >x board A prominent circuit board sits on the wall, with an empty space that looks like it would be big enough for a class A3 bubble memory chip. >i You are carrying: a Surv chip a Baza chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >push gizmo Nothing happens. What were you expecting?? >x screwdriver A standard issue electronic screwdriver made by big Blue. (You couldn't afford the sonic model.) >x stat A bubble memory chip with the letters S T A T marked on it. >x tape This spool of navigation tape is marked with purple stripes. >w You can't go that way. >e You can't go that way. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put tape in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >z Time passes. >z Time passes. A clear hum of vibration starts to resonate from every part of the ship. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >z Time passes. >z Time passes. >z Time passes. You are suddenly aware of a penetrating silence. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >*So did I leave and then come back? That's not a verb I recognise. >push green "Course laid in, sir!!" >z Time passes. >z Time passes. A clear hum of vibration starts to resonate from every part of the ship. >z Time passes. >z Time passes. >z Time passes. >z Time passes. You are suddenly aware of a penetrating silence. >x scren You can't see any such thing. >oops screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x shaps You can't see any such thing. >x shapes You can't see any such thing. >x console The helm controls consist of a tape slot, a shallow receptacle, a black display, and three buttons colored green, red, and white. >poush red That's not a verb I recognise. >push red Nothing obvious happens. >*red alert? That's not a verb I recognise. >push white Something pops out of the slot and onto the receptacle >get tape Taken. >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >push red Nothing obvious happens. >i You are carrying: a striped tape a Surv chip a Baza chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >*I like that there are objects you have to figure out how to use. That's not a verb I recognise. >*But now what? That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a striped tape a Surv chip a Baza chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >x gizmo This metallic device is small enough to fit comfortably in the palm of your hand. It can be pushed like a button. The surface of the gizmo gleams with a pale silver color. >help Hi, and welcome to this interactive fiction text adventure game. The main objective is to discover treasures, especially the fabled lying bear of Deneb. Here's a list of common commands that might help get you started: north, south, east, west, northeast, northwest, southeast, southwest, up, down, in, out take, get, put, drop examine, look, inventory, wait lock, unlock, open, close get up, sit on, get on, enter, get out, push, pull, turn talk to, ask verbose, brief To give a command to someone else you meet in your travels, say their name, type a comma, and then the command, like this: cat, get the paper >*I've met nobody. That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >s Your sleeping quarters This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a pallet bunk and a personal bureau here. >*I guess I need the walkthrough. That's not a verb I recognise. >w You can't go that way. >s You can't go that way. >look Your sleeping quarters This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a pallet bunk and a personal bureau here. >n Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >put baza in board You put the Baza chip into the Circuit board. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 522 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > *ARGH -- this is what the walkthrough says to do. Please give one of the answers above. > undo Transit room [Previous turn undone.] >*Is the game broken because I tried to beam while in hyperspace earlier? That's not a verb I recognise. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >i You are carrying: a striped tape a Surv chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >put tape in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get tape Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >z Time passes. You are suddenly aware of a penetrating silence. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 535 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > *Okay... what gives?? Please give one of the answers above. > undo Transit room [Previous turn undone.] >z Time passes. >z Time passes. >i You are carrying: a striped tape a Surv chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >*Did I go past the destination I was supposed to stop at? If so, why green? You seem to want to talk to someone, but I can't see whom. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >open gate That's not something you can open. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer The transit room bursts into flame and then explodes. Must have been the imaging scanners, huh?? *** You have died *** In that game you scored 40 out of a possible 300, in 548 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > *OH COME ON!!! Please give one of the answers above. > *I DID WHAT THE WT SAID! :( Please give one of the answers above. > look Please give one of the answers above. > undo Transit room [Previous turn undone.] >sigh That's not a verb I recognise. >restore Ok. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a striped tape a Baza chip a Stat chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >*I think there is a bug or something. It never drops out of hyperspace. That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a striped tape a Baza chip a Stat chip a Surv chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see color patterns that indicate the ship is in hyperspace. >restore Ok. >look Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >i You are carrying: a Palm beacon a Surv chip an electronic screwdriver a Baza chip a shiny gizmo >e You can't go that way. >s Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >push green A message appears on the console: COURSE TRAJECTORY NOT FOUND. >i You are carrying: a Palm beacon a Surv chip an electronic screwdriver a Baza chip a shiny gizmo >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >put surv in board You put the Surv chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. [Your score has just gone up by ten points.] >s Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >e Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >s Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >s Better not to head in that direction. >u Up a tree You're sitting perched up a dead mesquite tree. Are we feeling at all foolish yet? >d Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >w Top of the hill At the top of the hill, you have a great view of the landscape in every direction. To the northeast, you can see the surveyor's camp, including two tents, a clearing, and a portable structure. There is a single dead tree near the foot of the hill to the east, an impressive dry riverbed to the east of camp, and a steep canyon north. To the south and west of the hill, and surrounding the camp in every direction, you can see several kilometers of the forbidding landscape of northern Bjanstir. You can make out a duststorm a long way west and travelling north, a creek that might actually have water still flowing in it to the south, and an impressive cliff southwest, but there does not seem to be any easy way to reach these places. The easiest path down the hill is to the north. You can see a bracelet here. >get bracelet Taken. [Your score has just gone up by five points.] >e Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >e Better not to head in that direction. >n Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >n Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >n Canyon view From this lookout point, you can enjoy a great view of a treacherous rocky canyon. The camp is back south. >s North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is closed) here. >e Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >n Canyon view From this lookout point, you can enjoy a great view of a treacherous rocky canyon. The camp is back south. >s North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is closed) here. >w Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >e North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is closed) here. >enter canvas You can't get into the closed Canvas tent. >open canvas You open the Canvas tent, revealing a bent spoon. >enter it You get into the Canvas tent. In the Canvas tent you can see a bent spoon. >get spoon Taken. >exit You get out of the Canvas tent. North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is closed) here. >open nylon. enter it. You open the Nylon tent, revealing a Stat chip. You get into the Nylon tent. In the Nylon tent you can see a Stat chip. >get all Canvas tent: That's fixed in place. Nylon tent: You'd have to get out of the Nylon tent first. >get stat Taken. [Your score has just gone up by five points.] >s You'll have to get out of the Nylon tent first. >out You get out of the Nylon tent. North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >s Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >open portable That's not something you can open. >open door It seems to be locked. >se You can't, since the Portable door is in the way. >unlock door What do you want to unlock the Portable door with? >knife You can't see any such thing. >i You are carrying: a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >shoot door That's not a verb I recognise. >w Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >n Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >ne The terrain is rough and treacherous in that direction, and you probably wouldn't make much progress. >i You are carrying: a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >s Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >s Top of the hill At the top of the hill, you have a great view of the landscape in every direction. To the northeast, you can see the surveyor's camp, including two tents, a clearing, and a portable structure. There is a single dead tree near the foot of the hill to the east, an impressive dry riverbed to the east of camp, and a steep canyon north. To the south and west of the hill, and surrounding the camp in every direction, you can see several kilometers of the forbidding landscape of northern Bjanstir. You can make out a duststorm a long way west and travelling north, a creek that might actually have water still flowing in it to the south, and an impressive cliff southwest, but there does not seem to be any easy way to reach these places. The easiest path down the hill is to the north. >e Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >ne Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. You can see a striped tape here. >get tape Taken. [Your score has just gone up by five points.] >x tape This spool of navigation tape is marked with purple stripes. >i You are carrying: a striped tape a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >push gizmo Nothing happens. What were you expecting?? >i You are carrying: a striped tape a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >look Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. >push gizmo Nothing happens. What were you expecting?? >w Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >n Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >w North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is empty) and a Nylon tent (which is empty) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >get surv Taken. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >save Ok. >i You are carrying: a Surv chip a striped tape a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >put tape in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get tape Taken. A clear hum of vibration starts to resonate from every part of the ship. >z Time passes. >z Time passes. >z Time passes. >z Time passes. You are suddenly aware of a penetrating silence. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >*Same place... will result be different now? That's not a verb I recognise. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a striped tape a Surv chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a Baza chip a shiny gizmo >put baza in board You put the Baza chip into the Circuit board. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. [Your score has just gone up by ten points.] >*Well, I think beaming into space was a problem, even after UNDO. You seem to want to talk to someone, but I can't see whom. >*From then on, beaming doesn't work. You seem to want to talk to someone, but I can't see whom. >get beaker Taken. >drink it You drain the beaker and wipe a tiny bubble from the corner of your mouth. Man, that was good!! >undo Bazaar transit alcove. [Previous turn undone.] >look Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >*Where are the exits? That's not a verb I recognise. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >undo Bazaar transit alcove. [Previous turn undone.] >w You're not entirely sure, but the way out appears to be to the east. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >x junction You can't see any such thing. >e You can't go that way. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >x pedestal The steel pedestal is terribly heavy and seems to possibly be bolted to the floor. >x pedestal The steel pedestal is terribly heavy and seems to possibly be bolted to the floor. >unscrew pedestal It is fixed in place. >i You are carrying: a metal beaker a draberry milkshake a striped tape a Surv chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >remove screws You can't see any such thing. >look Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >get pedestal The Steel pedestal is too heavy for that. >x bot It's a small shiny metal man, with two bright blue glowing eyes. >talk to bot "On behalf of the management, welcome to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. I am here to direct you to various points of interest about the Bazaar. Directly to our west you will find White Station, where the White Android waits for your trading offers, and if you follow that passage as it twists around, you will find it dead-ends at Gray Station. Somewhat to the east of here, you should find Black Station, and beyond it turning to the south and back to the west, Blue Station, which is a very popular store. Your transit alcove to return to your ship can be found to the south. Please do not attempt to enter any other customer's transit alcove. I hope you have a profitable day." >n You can't go that way. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >e You can't go that way. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >n You can see a flash of movement in the T-junction to the south. Warning sine. In a bare hallway, there is a short message on a sign, and a faintly flashing, forbidding barrier to the east. You can see a Purple barrier here. >*sine. Sign? That's not a verb I recognise. >read sign The sign reads "This alcove has been reserved for Mister Saxon's party. Keep out. This means you. No admittance even to authorized personnel." >e You cannot go that way while the barrier is up. >*Ha. That's not a verb I recognise. >n You can't go that way. >s You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >*Nested descriptions. That's not a verb I recognise. >*I should have started this earlier in the day. It's 10:30 now and I'm tired. That's not a verb I recognise. >*Can't much concentrate on it tonight. That's not a verb I recognise. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >get all discs You can't see any such thing. >get disc Which do you mean, the Portable disc, the Saxon disc, the Lift disc, the Tower disc, the Trap disc or the Herring disc? >lift The Black fishbowl isn't open. >*Herror? That's not a verb I recognise. >*herring? That's not a verb I recognise. >x herring You see nothing special about the Herring disc. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >*Is it red? That's not a verb I recognise. >*Heh That's not a verb I recognise. >x tower You see nothing special about the Tower disc. >get tower The Black fishbowl isn't open. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >open fishbowl The bowl seems to be a solid sphere of a transparent material and you can't find a break in it. The android glares at you until you stop touching his bowl. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >open fishbowl The bowl seems to be a solid sphere of a transparent material and you can't find a break in it. The android glares at you until you stop touching his bowl. >x trap You see nothing special about the Trap disc. >i You are carrying: a metal beaker a draberry milkshake a striped tape a Surv chip a Stat chip a bent spoon a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >talk to android "Hello, sir or madam. This is Black Station, where we specialize in custom programming. Please direct your attention to the bowl on my table to consider the current stock. I recently placed the herring disc on clearance. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >android, give me herring "I have been instructed not to hand over any disc without making certain that the customer has a compatible model of electronic screwdriver - and installation is included. Please place your screwdriver on the table." >put screwdriver on table You put the electronic screwdriver on the Black table. >x bowl Fastened to the table is a sort of covered bowl. >look in bowl In the Black fishbowl are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc. >android, give me portable "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >android, give me saxon "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >android, give me lift "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >androp, give me tower You seem to want to talk to someone, but I can't see whom. >android, give me tower "I don't believe that I can hand over that disc for the usual stock in trade. Perhaps you could tempt me with an assortment of transporter chips? I like to collect those." >x tower You see nothing special about the Tower disc. >i You are carrying: a metal beaker a draberry milkshake a striped tape a Surv chip a Stat chip a bent spoon a bracelet a Palm beacon a shiny gizmo >put surv on table You put the Surv chip on the Black table. >android, give me tower "These are interesting, but I believe I'd need more chips than that to part with the disc." >i You are carrying: a metal beaker a draberry milkshake a striped tape a Stat chip a bent spoon a bracelet a Palm beacon a shiny gizmo >*Hmmm. That's not a verb I recognise. >put stat on table You put the Stat chip on the Black table. >android, give me tower "These are interesting, but I believe I'd need more chips than that to part with the disc." >get chips from table You can't see any such thing. >i You are carrying: a metal beaker a draberry milkshake a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >get chips You can't see any such thing. >get all fro mtable You can't see any such thing. >get all but screwdriver from table Stat chip: Removed. Surv chip: Removed. Black fishbowl: That's fixed in place. >android, give me herring So quickly that you can hardly follow it, the black robot whisks away your small pile of chips, and copies a program from the disc into your screwdriver. "This seems like a more than fair trade to me. Thank you for patronizing black station, sir, and thank you for helping me with my transporter chip collection. I wish you a very profitable day!" >*What chips? That's not a verb I recognise. >x screwdriver A standard issue electronic screwdriver made by big Blue. (You couldn't afford the sonic model.) >i You are carrying: a Surv chip a Stat chip a metal beaker a draberry milkshake a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is an electronic screwdriver) here. >android, give me herring "The Second Law of Robotics can take a flying leap. I am not programmed to follow your orders." >x tower You can't see any such thing. >android, give me tower "The Second Law of Robotics can take a flying leap. I am not programmed to follow your orders." >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is an electronic screwdriver) here. >e You can't go that way. >n You can't go that way. >s Southeast corner An L-junction turns from the north to the west here. >w Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >talk to gra You can't see any such thing. >oops gray You can't see any such thing. >talk to gray (the Gray android) "Hello, sir or madam. This is Gray Station, where we offer the finest lighting and cleaning supplies for your everyday needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >android, give me bulb "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >talk to android "Hello, sir or madam. This is Gray Station, where we offer the finest lighting and cleaning supplies for your everyday needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >i You are carrying: a Surv chip a Stat chip a metal beaker a draberry milkshake a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >x bowl Fastened to the table is a sort of covered bowl. >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >android, give me soap "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >i You are carrying: a Surv chip a Stat chip a metal beaker a draberry milkshake a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >put beaker on table You put the metal beaker on the Gray table. >android, give me bulb "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >android, give me soap "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >i You are carrying: a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >talk to android "Hello, sir or madam. This is Gray Station, where we offer the finest lighting and cleaning supplies for your everyday needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >*10:35 PM -- quitting for tonight. Was that one hour? That's not a verb I recognise. >save Ok. >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which are a metal beaker (in which is a draberry milkshake) and a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >quit Are you sure you want to quit? y Start of a transcript of Star Hunter A cool space relics adventure. By Chris Kenworthy. Release 1 / Serial number 090930 / Inform v6.21 Library 6/10 Standard interpreter 1.1 (4F) / Library serial number 991113 >*9:30 AM following day. That's not a verb I recognise. > *Even though this is right up my alley in terms of theme, I'm just not having a lot of fun with it... You seem to want to talk to someone, but I can't see whom. > *I don't know why. Maybe it's because there's no real story -- just a vague mission. That's not a verb I recognise. >*Maybe because of the bug that got me stuck earlier. That's not a verb I recognise. >restore Ok. >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which are a metal beaker (in which is a draberry milkshake) and a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >get milkshake You take the cup >i You are carrying: a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >get soap The Silver fishbowl isn't open. >talk to gray (the Gray android) "Hello, sir or madam. This is Gray Station, where we offer the finest lighting and cleaning supplies for your everyday needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >e Southeast corner An L-junction turns from the north to the west here. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is an electronic screwdriver) here. >talk to black (the Black android) "Hello, sir or madam. This is Black Station, where we specialize in custom programming. Please direct your attention to the bowl on my table to consider the current stock. I recently placed the herring disc on clearance. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >get screwdriver Taken. >x screwdriver A standard issue electronic screwdriver made by big Blue. (You couldn't afford the sonic model.) >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >talk to black (the Black android) "Hello, sir or madam. This is Black Station, where we specialize in custom programming. Please direct your attention to the bowl on my table to consider the current stock. I recently placed the herring disc on clearance. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >x bowl You can't see any such thing. >look in bowl You can't see any such thing. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >x table The long black table marks out an L-shape and seems to be soldered into the wall. You cannot go around it. >x bowl You can't see any such thing. >look in bowl You can't see any such thing. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >x table The long black table marks out an L-shape and seems to be soldered into the wall. You cannot go around it. >u You can't go that way. >x bowl You can't see any such thing. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >x black Which do you mean, the Black android or the Black table? >table The long black table marks out an L-shape and seems to be soldered into the wall. You cannot go around it. >*Where's the bowl? That's not a verb I recognise. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >talk to andriod You can't see any such thing. >talk to andriod You can't see any such thing. >talk to android "Hello, sir or madam. This is Black Station, where we specialize in custom programming. Please direct your attention to the bowl on my table to consider the current stock. I recently placed the herring disc on clearance. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >buy herring You can't see any such thing. >get herring You can't see any such thing. >ask android about herring "I'm sorry, I have not been programmed with any information on that subject." >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >s You can't go that way. >n You can see a flash of movement in the T-junction to the south. Warning sine. In a bare hallway, there is a short message on a sign, and a faintly flashing, forbidding barrier to the east. You can see a Purple barrier here. >*should sine be "sign" in the room title. That's not a verb I recognise. >x message The sign reads "This alcove has been reserved for Mister Saxon's party. Keep out. This means you. No admittance even to authorized personnel." >x barrier On the east side of the room, a purple barrier that seems to be made of pure force blocks the way. >e You cannot go that way while the barrier is up. >remove barrier (first taking the Purple barrier) You can't get a grip on the barrier. >look Warning sine. In a bare hallway, there is a short message on a sign, and a faintly flashing, forbidding barrier to the east. You can see a Purple barrier here. >w You can't go that way. >s You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >look Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >verbose Star Hunter is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >x bot It's a small shiny metal man, with two bright blue glowing eyes. >get bot I don't suppose the Simple Bot would care for that. >talk to bot "On behalf of the management, welcome to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. I am here to direct you to various points of interest about the Bazaar. Directly to our west you will find White Station, where the White Android waits for your trading offers, and if you follow that passage as it twists around, you will find it dead-ends at Gray Station. Somewhat to the east of here, you should find Black Station, and beyond it turning to the south and back to the west, Blue Station, which is a very popular store. Your transit alcove to return to your ship can be found to the south. Please do not attempt to enter any other customer's transit alcove. I hope you have a profitable day." >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >*It's like the black one is just broken entirely. That's not a verb I recognise. > *I think to pull off a game like this, with so many locations and moving parts, it really has to be built You seem to want to talk to someone, but I can't see whom. > *solidly enough to keep the player confident. And I'm not feeling very confident. That's not a verb I recognise. >look White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >talk to white (the White android) "Hello, sir or madam. This is White Station, where we offer the finest electronic gimcracks for your collecting needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >kill white Which do you mean, the White android, the White table or the White fishbowl? >talk to white (the White android) "Hello, sir or madam. This is White Station, where we offer the finest electronic gimcracks for your collecting needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >x bowl Fastened to the table is a sort of covered bowl. >look in bowl In the White fishbowl are a Creature repeller, a Self-stealing stembolt and a Remote control. > *self-stealing? Do you mean self-sealing? Because a self-stealing bolt would be awesome. That's not a verb I recognise. >*It would be like Zaphod Beebelbrox (er, whatever) stealing himself. You seem to want to talk to someone, but I can't see whom. >buy bolt "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >put gizmo on counter You can't see any such thing. >buy bollt You can't see any such thing. >put gizmo on table You put the shiny gizmo on the White table. >buy bolt "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon >put beaker on table You put the metal beaker on the White table. >*Is this just trial and error? That's not a verb I recognise. >buy bolt "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >i You are carrying: an electronic screwdriver a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon >put spoon on table You put the bent spoon on the White table. >buy bolt "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >put all on table electronic screwdriver: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bracelet: Done. Palm beacon: Done. >buy bolt So quickly that you can hardly follow it, the robot confiscates your trade and produces the item that you asked for. "Thank you for patronizing gray station, sir, and have a profitable day." >get all from table Self-stealing stembolt: Removed. Palm beacon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. electronic screwdriver: Removed. bent spoon: Removed. metal beaker: Removed. shiny gizmo: Removed. White fishbowl: That's fixed in place. >*So what did I lose? That's not a verb I recognise. >*The screwdriver? That's not a verb I recognise. >undo White station [Previous turn undone.] >undo [Can't "undo" twice in succession. Sorry!] >undo [Can't "undo" twice in succession. Sorry!] >i You are carrying: a shiny gizmo a metal beaker a draberry milkshake a bent spoon an electronic screwdriver a Surv chip a Stat chip a striped tape a Palm beacon a Self-stealing stembolt >*I guess whatever it is, I didn't need. You seem to want to talk to someone, but I can't see whom. >x bolt You see nothing special about the Self-stealing stembolt. >look White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller and a Remote control)) here. >look in bowl In the White fishbowl are a Creature repeller and a Remote control. >put all on table shiny gizmo: Done. metal beaker: Done. bent spoon: Done. electronic screwdriver: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. Palm beacon: Done. Self-stealing stembolt: Done. >buy remote "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >buy repeller "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >get all from table Self-stealing stembolt: Removed. Palm beacon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. electronic screwdriver: Removed. bent spoon: Removed. metal beaker: Removed. shiny gizmo: Removed. White fishbowl: That's fixed in place. >look White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >x pedestal The steel pedestal is terribly heavy and seems to possibly be bolted to the floor. >unbolt pedestal That's not a verb I recognise. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >*see, the bowl is totally gone. You seem to want to talk to someone, but I can't see whom. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >i You are carrying: a shiny gizmo a metal beaker a draberry milkshake a bent spoon an electronic screwdriver a Surv chip a Stat chip a striped tape a Palm beacon a Self-stealing stembolt >*and where's the herring? That's not a verb I recognise. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >put all on table shiny gizmo: Done. metal beaker: Done. bent spoon: Done. electronic screwdriver: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. Palm beacon: Done. Self-stealing stembolt: Done. >buy herring You can't see any such thing. >get all from table Self-stealing stembolt: Removed. Palm beacon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. electronic screwdriver: Removed. bent spoon: Removed. metal beaker: Removed. shiny gizmo: Removed. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >s You can't go that way. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >s You can't go that way. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >s Southeast corner An L-junction turns from the north to the west here. >w Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >put all on table shiny gizmo: Done. metal beaker: Done. bent spoon: Done. electronic screwdriver: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. Palm beacon: Done. Self-stealing stembolt: Done. >look in fishbowl In the Silver fishbowl are a Deluxe palm Beacon bulb and a bar of soap. >buy soap "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >buy bulb "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >get all from table Self-stealing stembolt: Removed. Palm beacon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. electronic screwdriver: Removed. bent spoon: Removed. metal beaker: Removed. shiny gizmo: Removed. Silver fishbowl: That's fixed in place. >i You are carrying: a shiny gizmo a metal beaker a draberry milkshake a bent spoon an electronic screwdriver a Surv chip a Stat chip a striped tape a Palm beacon a Self-stealing stembolt >e Southeast corner An L-junction turns from the north to the west here. >w Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >n You can't go that way. >w You can't go that way. >n You can't go that way. >s You can't go that way. >e Southeast corner An L-junction turns from the north to the west here. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >talk to andriod You can't see any such thing. > *I have a feeling the game is broken due to the black bowl being gone.... and I'm just wasting time. That's not a verb I recognise. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >x table The long black table marks out an L-shape and seems to be soldered into the wall. You cannot go around it. >talk to andriod You can't see any such thing. >restore Ok. >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which are a metal beaker (in which is a draberry milkshake) and a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >put all on table Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. bracelet: Done. Palm beacon: Done. shiny gizmo: Done. >buy bulb So quickly that you can hardly follow it, the robot confiscates your trade, produces the bulb and installs it into your beacon. "Thank you for patronizing gray station, sir, and have a profitable day." >get all from table Palm beacon: Removed. shiny gizmo: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. Silver fishbowl: That's fixed in place. [Your score has just gone up by five points.] >*He took the bracelet, right? You seem to want to talk to someone, but I can't see whom. >*and I got 5 points for that. That's not a verb I recognise. >i You are carrying: a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a shiny gizmo a Palm beacon >*where's the bulb? That's not a verb I recognise. >get bulb You can't see any such thing. >buy bulb You can't see any such thing. >restore Ok. >put all on table Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. bracelet: Done. Palm beacon: Done. shiny gizmo: Done. >buy bulb So quickly that you can hardly follow it, the robot confiscates your trade, produces the bulb and installs it into your beacon. "Thank you for patronizing gray station, sir, and have a profitable day." >*Ah, installed. Okay. You seem to want to talk to someone, but I can't see whom. >get all from table Palm beacon: Removed. shiny gizmo: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. Silver fishbowl: That's fixed in place. [Your score has just gone up by five points.] >put all on table metal beaker: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. shiny gizmo: Done. Palm beacon: Done. >get all from table Palm beacon: Removed. shiny gizmo: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. Silver fishbowl: That's fixed in place. >e Southeast corner An L-junction turns from the north to the west here. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is an electronic screwdriver) here. >*bowl is already gone That's not a verb I recognise. >get screwdriver Taken. >x screwdriver A standard issue electronic screwdriver made by big Blue. (You couldn't afford the sonic model.) >s Southeast corner An L-junction turns from the north to the west here. >w Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which is a bar of soap)) here. >w You can't go that way. >e Southeast corner An L-junction turns from the north to the west here. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >n You can see a flash of movement in the T-junction to the south. Warning sine. In a bare hallway, there is a short message on a sign, and a faintly flashing, forbidding barrier to the east. You can see a Purple barrier here. >s You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >put all on table electronic screwdriver: Done. metal beaker: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. shiny gizmo: Done. Palm beacon: Done. >look in fishbowl In the White fishbowl are a Creature repeller, a Self-stealing stembolt and a Remote control. >buy repeller "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >buy control "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >x table The long white table marks out an L-shape and seems to be soldered into the wall. You cannot go around it. >look on table I only understood you as far as wanting to look. >search table On the White table are a Palm beacon, a shiny gizmo, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker, an electronic screwdriver and a White fishbowl. >buy bolt "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >*Is it the bracelet, which I no longer have? You seem to want to talk to someone, but I can't see whom. >look White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which are a Palm beacon, a shiny gizmo, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker (in which is a draberry milkshake), an electronic screwdriver and a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >get all from table Palm beacon: Removed. shiny gizmo: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. electronic screwdriver: Removed. White fishbowl: That's fixed in place. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a shiny gizmo a Palm beacon >x spoon It is a metal spoon with a significant bend between the bowl and the handle. Despite that, it seems fairly sturdy and might be a halfway useful tool. >bend sppon That's not a verb I recognise. >bend spoon That's not a verb I recognise. >*It should be. :) That's not a verb I recognise. >look Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >*I guess it's walkthrough (WT) time. That's not a verb I recognise. >*blue android? What blue andriod? That's not a verb I recognise. >look Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key)) here. >*Oh, I missed this entirely. You seem to want to talk to someone, but I can't see whom. >x key It's large bronze key with the word BOSS engraved on it. >put all on table electronic screwdriver: Done. metal beaker: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. shiny gizmo: Done. Palm beacon: Done. >buy key "Hmm, I don't think I'm going to give that item up right now." >i You are carrying nothing. >look in bowl In the Blue fishbowl are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key. >x tape Which do you mean, the striped tape, the hatched tape, the shaded tape, the rainbowed tape, the spotted tape or the plain tape? >buy rainbowed "That is a very special navigation tape, and requires an equally unique trade offer. Have you ever heard of Bjanstir ambrosia beans, by the way?" >buy plain "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >put all on table There are none at all available! >*Is there any way to get the bracelet back? That's not a verb I recognise. >*Is there an alternate solution??? That's not a verb I recognise. > *Why allow the other androids to take the bracelet if I needed it for this????????? That's not a verb I recognise. >look Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which are a Palm beacon, a shiny gizmo, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker (in which is a draberry milkshake), an electronic screwdriver and a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key)) here. >buy plain "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >look i nbowl I only understood you as far as wanting to look. >look in bowl In the Blue fishbowl are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key. >*Can I get it back, maybe? You seem to want to talk to someone, but I can't see whom. >e You can't go that way. >*who did I sell it to? That's not a verb I recognise. >e You can't go that way. >s You can't go that way. >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >look in bowl In the White fishbowl are a Creature repeller, a Self-stealing stembolt and a Remote control. >i You are carrying nothing. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which are a Palm beacon, a shiny gizmo, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker (in which is a draberry milkshake), an electronic screwdriver and a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key)) here. >get all from table Palm beacon: Removed. shiny gizmo: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. electronic screwdriver: Removed. Blue fishbowl: That's fixed in place. >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >i You are carrying: an electronic screwdriver a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a shiny gizmo a Palm beacon >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >s You can't go that way. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >n You can see a flash of movement in the T-junction to the south. Warning sine. In a bare hallway, there is a short message on a sign, and a faintly flashing, forbidding barrier to the east. You can see a Purple barrier here. >e You cannot go that way while the barrier is up. >s You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >s Southeast corner An L-junction turns from the north to the west here. >w Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which is a bar of soap)) here. >look in bowl In the Silver fishbowl is a bar of soap. >buy soap "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >put all on table electronic screwdriver: Done. metal beaker: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. shiny gizmo: Done. Palm beacon: Done. >buy soap "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >i You are carrying nothing. >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which are a Palm beacon, a shiny gizmo, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker (in which is a draberry milkshake), an electronic screwdriver and a Silver fishbowl (which is closed) (in which is a bar of soap)) here. >talk to android "Hello, sir or madam. This is Gray Station, where we offer the finest lighting and cleaning supplies for your everyday needs. Please direct your attention to the bowl on my table to consider the current stock. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >*He should sell it back to me That's not a verb I recognise. >put all on table There are none at all available! >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which are a Palm beacon, a shiny gizmo, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker (in which is a draberry milkshake), an electronic screwdriver and a Silver fishbowl (which is closed) (in which is a bar of soap)) here. >buy soap "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >get all from table Palm beacon: Removed. shiny gizmo: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. electronic screwdriver: Removed. Silver fishbowl: That's fixed in place. >n You can't go that way. >e Southeast corner An L-junction turns from the north to the west here. >*sigh That's not a verb I recognise. >e You can't go that way. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >*And there's a lot more to go, it looks like. You seem to want to talk to someone, but I can't see whom. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table here. >talk to android "Hello, sir or madam. This is Black Station, where we specialize in custom programming. Please direct your attention to the bowl on my table to consider the current stock. I recently placed the herring disc on clearance. Thank you for coming to the Android Bazaar, where the wonders of this sector of the Galaxy are available for trade. On behalf of the management, I hope that you find what you are looking for today." >restore Ok. >n You can't go that way. >w You can't go that way. > I beg your pardon? >look Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which are a metal beaker (in which is a draberry milkshake) and a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >get all from table metal beaker: Removed. Silver fishbowl: That's fixed in place. >i You are carrying: a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a bracelet a Palm beacon a shiny gizmo >e Southeast corner An L-junction turns from the north to the west here. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is an electronic screwdriver) here. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key)) here. >put all on table metal beaker: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. bracelet: Done. Palm beacon: Done. shiny gizmo: Done. >buy rainbowed "That is a very special navigation tape, and requires an equally unique trade offer. Have you ever heard of Bjanstir ambrosia beans, by the way?" >i You are carrying nothing. >x bowl Fastened to the table is a sort of covered bowl. >serarch bowl That's not a verb I recognise. >search bowl In the Blue fishbowl are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key. >buy spotted The blue android whisks away your offer and produces a small tape. "This seems like quite a fair trade to me. Enjoy your tape, sir!" >search table On the Blue table are a spotted tape, a shiny gizmo, a Palm beacon, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker and a Blue fishbowl. >x spotted This spool of navigation tape is marked with black spots. >*And I didn't get the plain one, so I'm already off the rails. You seem to want to talk to someone, but I can't see whom. >look Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which are a spotted tape, a shiny gizmo, a Palm beacon, a bent spoon, a striped tape, a Stat chip, a Surv chip, a metal beaker (in which is a draberry milkshake) and a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a plain tape and a Boss key)) here. >get all from table spotted tape: Removed. shiny gizmo: Removed. Palm beacon: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. Blue fishbowl: That's fixed in place. [Your score has just gone up by five points.] >i You are carrying: a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a Palm beacon a shiny gizmo a spotted tape >x spotted This spool of navigation tape is marked with black spots. >e You can't go that way. >s You can't go that way. >look Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a plain tape and a Boss key)) here. >x hatched This spool of navigation tape is hatched with a delicate pattern of fine lines. >put all on table metal beaker: Done. Surv chip: Done. Stat chip: Done. striped tape: Done. bent spoon: Done. Palm beacon: Done. shiny gizmo: Done. spotted tape: Done. >buy hatched "That is a very rare navigation tape. You'll need to offer more for it." >get all from table spotted tape: Removed. shiny gizmo: Removed. Palm beacon: Removed. bent spoon: Removed. striped tape: Removed. Stat chip: Removed. Surv chip: Removed. metal beaker: Removed. Blue fishbowl: That's fixed in place. >e You can't go that way. >s You can't go that way. >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >s You can't go that way. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get chip from gate You can't see any such thing. >get chip from board Removed. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a Baza chip a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a Palm beacon a shiny gizmo a spotted tape >put spotted in slot You put the spotted tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get spotted Taken. A clear hum of vibration starts to resonate from every part of the ship. >i You are carrying: a spotted tape a Baza chip a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a Palm beacon a shiny gizmo >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >s Your sleeping quarters This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a pallet bunk and a personal bureau here. >n Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. You are suddenly aware of a penetrating silence. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a spotted tape a Baza chip a metal beaker a draberry milkshake a Surv chip a Stat chip a striped tape a bent spoon a Palm beacon a shiny gizmo >put baza in board You put the Baza chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >get baza Taken. >put stat in gate That can't contain things. >put stat in board You put the Stat chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >get stat Taken. >put surv in gate That can't contain things. >put surv in board You put the Surv chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. > *Right.... but can I go back to the bazaar? And if so, can I get the "plain" tape still? That's not a verb I recognise. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >close What do you want to close? >gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >get surv Taken. >i You are carrying: a Surv chip a Stat chip a Baza chip a spotted tape a metal beaker a draberry milkshake a striped tape a bent spoon a Palm beacon a shiny gizmo >i You are carrying: a Surv chip a Stat chip a Baza chip a spotted tape a metal beaker a draberry milkshake a striped tape a bent spoon a Palm beacon a shiny gizmo >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a Surv chip a Stat chip a Baza chip a spotted tape a metal beaker a draberry milkshake a striped tape a bent spoon a Palm beacon a shiny gizmo >get all Circuit board: That's fixed in place. Buzzer control: That's fixed in place. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a Surv chip a Stat chip a Baza chip a spotted tape a metal beaker a draberry milkshake a striped tape a bent spoon a Palm beacon a shiny gizmo >put striped in slot You put the striped tape into the Navigation tape slot. >puth red That's not a verb I recognise. >push red Nothing obvious happens. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get striped Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >z Time passes. You are suddenly aware of a penetrating silence. >z Time passes. >i You are carrying: a striped tape a Surv chip a Stat chip a Baza chip a spotted tape a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >put baza in board You put the Baza chip into the Circuit board. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >close gate A tiny diode on the board lights up green for a second. The gate falls back open as soon as you stop holding it closed. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >x screen This long, glassy section of wall can show you many things. Right now it shows... You can see a greenish-white planet and various small artificial shapes flying past it. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >put all on table striped tape: Done. Surv chip: Done. Stat chip: Done. spotted tape: Done. metal beaker: Done. bent spoon: Done. Palm beacon: Done. shiny gizmo: Done. >guy bolt That's not a verb I recognise. >buy bolt "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >look White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which are a shiny gizmo, a Palm beacon, a bent spoon, a metal beaker (in which is a draberry milkshake), a spotted tape, a Stat chip, a Surv chip, a striped tape and a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >buy remote "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >buy repeller "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >buy control "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." > *If you go off the rails -- which is easy, because you have NO IDEA what's important, what then? You seem to want to talk to someone, but I can't see whom. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. > *I feel like just reading the walkthrough to figure out what I'm missing by not finishing.... That's not a verb I recognise. > *Usually I push forward and finish no matter what, but I'm just not feeling it... You seem to want to talk to someone, but I can't see whom. >e You can't go that way. >s You can't go that way. >e You can't go that way. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is an electronic screwdriver) here. >i You are carrying nothing. >i You are carrying nothing. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >s You can't go that way. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which are a shiny gizmo, a Palm beacon, a bent spoon, a metal beaker (in which is a draberry milkshake), a spotted tape, a Stat chip, a Surv chip, a striped tape and a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >s You can't go that way. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >i You are carrying nothing. >n You're not entirely sure, but the way out appears to be to the east. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which are a shiny gizmo, a Palm beacon, a bent spoon, a metal beaker (in which is a draberry milkshake), a spotted tape, a Stat chip, a Surv chip, a striped tape and a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >get all from table shiny gizmo: Removed. Palm beacon: Removed. bent spoon: Removed. metal beaker: Removed. spotted tape: Removed. Stat chip: Removed. Surv chip: Removed. striped tape: Removed. White fishbowl: That's fixed in place. >s You can't go that way. > I beg your pardon? >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. >i You are carrying: a striped tape a Surv chip a Stat chip a spotted tape a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza Taken. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >n Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf here. >s Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >e You can't go that way. >i You are carrying: a Baza chip a striped tape a Surv chip a Stat chip a spotted tape a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >*Is there no way to get back to the survey site and find another bracelet? That's not a verb I recognise. >look Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >i You are carrying: a Baza chip a striped tape a Surv chip a Stat chip a spotted tape a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >x tape Which do you mean, the striped tape or the spotted tape? >put spotted in slot You put the spotted tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get tape (the striped tape) You already have that. A clear hum of vibration starts to resonate from every part of the ship. >get spotted Taken. >i You are carrying: a spotted tape a Baza chip a striped tape a Surv chip a Stat chip a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. You are suddenly aware of a penetrating silence. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >i You are carrying: a spotted tape a Baza chip a striped tape a Surv chip a Stat chip a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >put surv in board You put the Surv chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer A loud voice booms "UNABLE TO CALIBRATE TRANSIT CO-ORDINATES!!" >get surv Taken. >i You are carrying: a Surv chip a spotted tape a Baza chip a striped tape a Stat chip a metal beaker a draberry milkshake a bent spoon a Palm beacon a shiny gizmo >put stat in board You put the Stat chip into the Circuit board. >close gate A tiny diode on the board lights up yellow for a second. The gate falls back open as soon as you stop holding it closed. >push buzzer A loud voice booms "UNABLE TO CALIBRATE TRANSIT CO-ORDINATES!!" >*I'm just going to read ahead in the walkthrough I think. That's not a verb I recognise. >walkthrough That's not a verb I recognise. >hint That's not a verb I recognise. >help Hi, and welcome to this interactive fiction text adventure game. The main objective is to discover treasures, especially the fabled lying bear of Deneb. Here's a list of common commands that might help get you started: north, south, east, west, northeast, northwest, southeast, southwest, up, down, in, out take, get, put, drop examine, look, inventory, wait lock, unlock, open, close get up, sit on, get on, enter, get out, push, pull, turn talk to, ask verbose, brief To give a command to someone else you meet in your travels, say their name, type a comma, and then the command, like this: cat, get the paper > *Okay. I guess in the remaining 30 minutes I could input the walkthrough exactly as-is, just to see the That's not a verb I recognise. >*ending. but I probably need to turn it into a list of commands first. That's not a verb I recognise. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Stat chip and an Electronic gate) and a Buzzer control here. >restart Are you sure you want to restart? y You wake up, ready to make yourself incredibly rich in the forgotten ruins of the Tartuest sector. For a list of common commands, type in HELP Star Hunter A cool space relics adventure. By Chris Kenworthy. Release 1 / Serial number 090930 / Inform v6.21 Library 6/10 Your sleeping quarters (on the pallet bunk) This small nook functions as your bedroom here onboard ship. Exit to the north. You can see a personal bureau and a shiny gizmo here. >get up You get off the pallet bunk. Your sleeping quarters You can see a pallet bunk, a personal bureau and a shiny gizmo here. >take gizmo Taken. [Your score has just gone up by five points.] >n Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. You can see a Baza chip here. >n Storage room This is a small walk-in closet containing some useful tools. Exit is south You can see a shelf (on which are an electronic screwdriver, a Surv chip and a Palm beacon) here. >get surv and screwdriver and beacon Surv chip: Taken. electronic screwdriver: Taken. Palm beacon: Taken. [Your score has just gone up by five points.] >s Central passage, East You can see a Baza chip here. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >put surv in board You put the Surv chip into the Circuit board. >press buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. [Your score has just gone up by ten points.] >s Near the hill You are south of your original transit site, just north of the prominent hill. The surveyor's camp is east and northeast. >s Top of the hill At the top of the hill, you have a great view of the landscape in every direction. To the northeast, you can see the surveyor's camp, including two tents, a clearing, and a portable structure. There is a single dead tree near the foot of the hill to the east, an impressive dry riverbed to the east of camp, and a steep canyon north. To the south and west of the hill, and surrounding the camp in every direction, you can see several kilometers of the forbidding landscape of northern Bjanstir. You can make out a duststorm a long way west and travelling north, a creek that might actually have water still flowing in it to the south, and an impressive cliff southwest, but there does not seem to be any easy way to reach these places. The easiest path down the hill is to the north. You can see a bracelet here. >et bracelet That's not a verb I recognise. >get it Taken. [Your score has just gone up by five points.] >i You are carrying: a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >e Next to the dead tree You are south of the surveyor's camp and east of the prominent hill. A large plant, treelike, sprouts up out of the dusty ground right here. Though clearly dead, its trunk and branches seem to be still quite sturdy and it can probably be climbed. South and east of here, the dead ground starts to grow more forbidding. >ne Dry river You stand near the bed of a dry river, in a shallow valley. On the other side of the valley a sheer rock face prevents further travel. You're pretty sure the camp is back in the westward direction. You can see a striped tape here. >get tape Taken. [Your score has just gone up by five points.] >w Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >nw North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is closed) here. >open nylon then enter it You open the Nylon tent, revealing a Stat chip. You get into the Nylon tent. In the Nylon tent you can see a Stat chip. >get stat Taken. [Your score has just gone up by five points.] >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >n Central passage, West >e Central passage, East You can see a Baza chip here. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put striped in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white. take striped. Something pops out of the slot and onto the receptacle Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East You can see a Baza chip here. >get cihp You can't see any such thing. >get chip (the Baza chip) Taken. [Your score has just gone up by five points.] >w Central passage, West >s Transit room You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. You are suddenly aware of a penetrating silence. >get surv Taken. >put striped in slot You can't see any such thing. >put striped in slot You can't see any such thing. >i You are carrying: a Surv chip a Baza chip a striped tape a Stat chip a bracelet a Palm beacon an electronic screwdriver a shiny gizmo >n Central passage, West >e Central passage, East >e Atlantis cockpit You can see a Main viewscreen, a Flight console and a shallow receptacle here. >w Central passage, East >s Your sleeping quarters You can see a pallet bunk and a personal bureau here. >s You can't go that way. >w You can't go that way. >n Central passage, East >w Central passage, West >s Transit room You can see a Circuit board (in which is an Electronic gate) and a Buzzer control here. >put baza in board You put the Baza chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. [Your score has just gone up by ten points.] >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key)) here. >give bracelet to android "Yes, this seems to be a reasonably valuable item. I would be willing to trade it for most of the tapes in my stock. The hatched tape would require more than one item of this value, while the rainbowed tape I cannot trade away without something truly special and rare." It carefully sets your treasure down on the table. >*See, it's possible to overlook that entirely. You seem to want to talk to someone, but I can't see whom. >*Because "give" is optional. That's not a verb I recognise. >show stat to android The robot examines the chip closely. "Let me see. This chip has the transporter co-ordinates for the great statue of the warrior Hiro Nakamura, on the planet Altair Four. It appears that the co-ordinates are at some height above the base of the statue. I believe that I had a navigational tape for Altair Four in my stock recently - it would be a plain tape, with no decoration. Perhaps it is still unsold." >*Hiro Nakamura from the show Heroes? That's not a verb I recognise. >*Obviously this is a spoof, but to pull it off, needs better implementation. You seem to want to talk to someone, but I can't see whom. >show baza to android You can't see any such thing. >i You are carrying: a Surv chip a striped tape a Stat chip a Palm beacon an electronic screwdriver a shiny gizmo >show beacon to android Robotic eyes examine your offering very minutely, making scans that you can only just barely imagine. When it straightens up again, you hear no conclusion. >show striped to android The robot examines the tape closely. "Perhaps you are testing me, good sir? This tape has the navigational co-ordinates for the civilized planet Vancehdie, which is where the Bazaar, and the two of us, are currently located. I surmise you must have used it to reach this world through hyperspace. Vancehdie is also well known for the abandoned Bridemac Observatory." >show gizmo to android Robotic eyes examine your offering very minutely, making scans that you can only just barely imagine. When it straightens up again, you hear no conclusion. >look Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which are a bracelet and a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape, a plain tape and a Boss key)) here. >buy plain tape The blue android whisks away your offer and produces a small tape. "This seems like quite a fair trade to me. Enjoy your tape, sir!" >push gizmo Nothing happens. What were you expecting?? >s You can't go that way. >w Northwest corner >s White station You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You can see a Simple Bot and a Steel pedestal here. >s Notification wall. >w Bazaar transit alcove. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West >e Central passage, East >e Atlantis cockpit You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put plain in slot. You can't see any such thing. >put plain in slot You can't see any such thing. >*woops That's not a verb I recognise. >w Central passage, East >w Central passage, West >s Transit room You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >e Notification wall. >n You catch a flash of movement to the east. Bot junction You can see a Simple Bot and a Steel pedestal here. >w White station You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner >e Blue station You can see a Blue android and a Blue table (on which are a plain tape and a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape and a Boss key)) here. >get all from table plain tape: Removed. Blue fishbowl: That's fixed in place. [Your score has just gone up by five points.] >w Northwest corner >s White station You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You can see a Simple Bot and a Steel pedestal here. >s Notification wall. >w Bazaar transit alcove. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West >e Central passage, East >e Atlantis cockpit You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put plain in slot. push green. push white. take plain. You put the plain tape into the Navigation tape slot. "Course laid in, sir!!" Something pops out of the slot and onto the receptacle Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East >w Central passage, West >s Transit room You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza Taken. You are suddenly aware of a penetrating silence. >put stat in board You put the Stat chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Sword tip You are standing in a small observation gallery at the top of a flight of stairs. Looking out, you can see the ruins of an old city downtown area. [Your score has just gone up by ten points.] >*Okay, new area. You seem to want to talk to someone, but I can't see whom. >save Ok. >d Sword Hand This is an irregular, nearly spherical room, with a flight of stairs leading up, and a low passageway leading south. >s Right Forearm You are in the middle of a low passageway going from north to south. >s Right Elbow You are standing at a sharp bend in a low passageway, that turns from north to west. >w Right Arm You are in the middle of a low passageway going from east to west. It seems to widen slightly the further west you go. You can see a tiny candy here. >w Right Shoulder You are in a long room with a narrow exit to the west and a wider open space to the east. >w Collar junction You are at a wide landing with stairs leading up and down. The walls stretch off into the distance to the east and west You can see a Wooden box (which is closed) here. >w Left Shoulder You are in a long room with a staircase leading down and a widee open space to the east. >*widee ? That's not a verb I recognise. >d Left Arm You are standing on a very small landing in the middle of a narrow staircase. From here, you can climb up or down. >d Left Elbow You are standing in a very low, narrow passageway. You can go further east, or climb up a precarious stairway. >e Inside the shield You are standing at the bottom of a large, narrow room shaped like a thick disc turned on its side. There is an exit to the west, far up the curved slope. You can see a Dmin chip here. >get chip (the Dmin chip) Taken. [Your score has just gone up by five points.] >w As you climb up the curved slope, you trip and lose your footing. >w Left Elbow >verbose Star Hunter is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >u Left Arm You are standing on a very small landing in the middle of a narrow staircase. From here, you can climb up or down. >u Left Shoulder You are in a long room with a staircase leading down and a widee open space to the east. >e Collar junction You are at a wide landing with stairs leading up and down. The walls stretch off into the distance to the east and west You can see a Wooden box (which is closed) here. >d Chest interior You are in a large, vaguely oval room with stairs up and down. You can see a platinum coin here. >get coin Taken. [Your score has just gone up by five points.] >u Collar junction You are at a wide landing with stairs leading up and down. The walls stretch off into the distance to the east and west You can see a Wooden box (which is closed) here. >u The Head You are standing in a large spherical chamber filled with interlocking gears and corroded electronic circuits. There is an odd pattern of holes in the wall, through which some light shines. There are staircases up and down. You can see a golden emerald necklace here. >get necklace Taken. [Your score has just gone up by five points.] >u Helmet platform You are standing on a kind of observation platform on the top of either a statue or an unusual building tower. The platform itself is very stylized, and an unfamiliar city stretches out in every direction far below. You can't make out many details of the structure beneath you, except that off to one side is a sideways branch with an enormous sharp prong sticking up from it. There is a staircase leading down. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Stat chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put stripe in slot You can't see any such thing. >put striped in slot You put the striped tape into the Navigation tape slot. >push green then push white "Course laid in, sir!!" Something pops out of the slot and onto the receptacle >get striped. w.w.s.get stat.put baza in board Taken. A clear hum of vibration starts to resonate from every part of the ship. Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Stat chip and an Electronic gate) and a Buzzer control here. Taken. You are suddenly aware of a penetrating silence. You put the Baza chip into the Circuit board. >z Time passes. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape, a spotted tape and a Boss key)) here. >give coin to blue. show dmin to blue (the Blue android) "Yes, this seems to be a reasonably valuable item. I would be willing to trade it for most of the tapes in my stock. The hatched tape would require more than one item of this value, while the rainbowed tape I cannot trade away without something truly special and rare." It carefully sets your treasure down on the table. (the Blue android) The robot examines the chip closely. "Let me see. This chip has the transporter co-ordinates for a location on the mining planet of Markab Mu. I do not have this location landmarked in my files, but cross-referencing for geographical data, the co-ordinates appear to be on a mountainside in the Bandes range, and probably minable territory. I believe that I had a navigational tape for Markab Mu in my stock recently - it would show a spotted pattern. Perhaps it is still unsold." >buy spotted. get it The blue android whisks away your offer and produces a small tape. "This seems like quite a fair trade to me. Enjoy your tape, sir!" Taken. [Your score has just gone up by five points.] >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >s Southeast corner An L-junction turns from the north to the west here. >w Gray station The corridor dead-ends here, with the only exit back to the east. You can see a Gray android and a Gray table (on which is a Silver fishbowl (which is closed) (in which are a Deluxe palm Beacon bulb and a bar of soap)) here. >give beacon to gray (the Palm beacon to the Gray android) "An excellent model of beacon, sir, but I believe that the bulb will not last long under intensive use. You may have noticed that I have a deluxe guaranteed bulb for sale, and I am pleased to provide installation with the purchase price. If you wish to purchase the replacement, simply leave the beacon here on the table." The android carefully sets the beacon down in front of him. >get necklace to gray I only understood you as far as wanting to get the golden emerald necklace. >buy bulb "I'd like to sell you that item, but I believe that you're going to need to offer me something of more value." >put necklace on table You put the golden emerald necklace on the Gray table. >buy bulb So quickly that you can hardly follow it, the robot confiscates your trade, produces the bulb and installs it into your beacon. "Thank you for patronizing gray station, sir, and have a profitable day." >get bulb You can't see any such thing. >i You are carrying: a spotted tape a Stat chip a striped tape a Dmin chip a plain tape a Surv chip an electronic screwdriver a shiny gizmo >get beacon Taken. [Your score has just gone up by five points.] >e Southeast corner An L-junction turns from the north to the west here. >n You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put spotted in slot You put the spotted tape into the Navigation tape slot. >push green. push white. get spotted. w. w. s. take baza "Course laid in, sir!!" Something pops out of the slot and onto the receptacle Taken. A clear hum of vibration starts to resonate from every part of the ship. Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. Taken. You are suddenly aware of a penetrating silence. >put dmin in board You put the Dmin chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Mine entrance This flat, stony plain lies between a cave opening to the south, and a thousand- foot cliff drop to the north. [Your score has just gone up by ten points.] >s Mine shaft, top This is the top of the mine shaft. To the north you see daylight. There's no other way to go except possibly down the shaft, which looks too dangerous to climb. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >*Okay, WT says I can be totally stuck. But why *leave* it like that. You seem to want to talk to someone, but I can't see whom. >*Either don't let the player be stuck, or else end the game somehow. You seem to want to talk to someone, but I can't see whom. >*Leaving the player stuck without realizing s/he's stuck is just... wrong... That's not a verb I recognise. >pull lever Which do you mean, the top lever or the bottom lever? >top The lift starts to shake slightly >undo Mine shaft, top [Previous turn undone.] >get on lift You get onto the Shaft lift. On the Shaft lift you can see a top lever and a bottom lever. >pull buttom You can't see any such thing. >oops bottom The lift starts to shake slightly >z Time passes. Mine shaft, bottom (on the Shaft lift) This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. On the Shaft lift you can see a top lever and a bottom lever. >z Time passes. >z Time passes. >look Mine shaft, bottom (on the Shaft lift) This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. On the Shaft lift you can see a top lever and a bottom lever. >pull bottom The lift starts to shake slightly >pull bottom The lift starts to shake slightly >pull bottom The lift starts to shake slightly >pull bottom The lift starts to shake slightly >get off lift You get off the Shaft lift. Mine shaft, bottom This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >s Darkness It is pitch dark, and you can't see a thing. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. Main stem You seem to be near the north end of the mine's main stem. There's a small passage to the west. >s Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There are small passages to the east and southwest. >*a maze? That's not a verb I recognise. >s Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There seem to be no side passages nearby. >s Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There is a side passage to the west. You can see a rusty pipe here. >s Main stem You seem to be near the south end of the mine's main stem. There's a small side passage to the east. >get chip Which do you mean, the Baza chip, the Stat chip or the Surv chip? >n I only understood you as far as wanting to get the north wall. >n Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There is a side passage to the west. You can see a rusty pipe here. >n Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There seem to be no side passages nearby. >n Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There are small passages to the east and southwest. >n Main stem You seem to be near the north end of the mine's main stem. There's a small passage to the west. >n Mine shaft, bottom This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >get off But you aren't in anything at the moment. >s Main stem You seem to be near the north end of the mine's main stem. There's a small passage to the west. >s Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There are small passages to the east and southwest. >s Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There seem to be no side passages nearby. >s Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There is a side passage to the west. You can see a rusty pipe here. >s Main stem You seem to be near the south end of the mine's main stem. There's a small side passage to the east. >e East alcove This side passage quickly dead-ends in a solid wall of rock to the east. The way back is west. You can see an Obsr chip here. >get obsr Taken. [Your score has just gone up by five points.] >w Main stem You seem to be near the south end of the mine's main stem. There's a small side passage to the east. >n Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There is a side passage to the west. You can see a rusty pipe here. >n Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There seem to be no side passages nearby. >n Main stem You seem to be near somewhere in the mine's main stem, which runs north to south. There are small passages to the east and southwest. >n Main stem You seem to be near the north end of the mine's main stem. There's a small passage to the west. >n Mine shaft, bottom This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >e Short stem You are near the middle of a short stem that runs from east to west. >s You can't go that way. >e Short stem You are at the east end of a short stem that runs from east to west. You cannot go further east, but there are side passages to the north and south, making a t- intersection. You can see a Post it note here. >get note Taken. >read it The yellow post it note reads "Out of Ore dear." >*ha ha, that's kinda funny. You seem to want to talk to someone, but I can't see whom. >e You can't go that way. >w Short stem You are near the middle of a short stem that runs from east to west. >n You can't go that way. >w Mine shaft, bottom This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >n You can't go that way. >e Short stem You are near the middle of a short stem that runs from east to west. >e Short stem You are at the east end of a short stem that runs from east to west. You cannot go further east, but there are side passages to the north and south, making a t- intersection. >s South alcove This side passage quickly dead-ends in a solid wall of rock to the south. The way back is north. You can see a lump of copper ore here. >get ore Taken. [Your score has just gone up by five points.] >n Short stem You are at the east end of a short stem that runs from east to west. You cannot go further east, but there are side passages to the north and south, making a t- intersection. >w Short stem You are near the middle of a short stem that runs from east to west. >w Mine shaft, bottom This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >get on lift You get onto the Shaft lift. On the Shaft lift you can see a top lever and a bottom lever. >pull top lever The lift starts to shake slightly >turn off beacon You turn the beacon off. The light goes away suddenly. Mine shaft, top (on the Shaft lift) This is the top of the mine shaft. To the north you see daylight. There's no other way to go except possibly down the shaft, which looks too dangerous to climb. On the Shaft lift you can see a top lever and a bottom lever. >get off lift You get off the Shaft lift. Mine shaft, top This is the top of the mine shaft. To the north you see daylight. There's no other way to go except possibly down the shaft, which looks too dangerous to climb. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >n Mine entrance This flat, stony plain lies between a cave opening to the south, and a thousand- foot cliff drop to the north. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Dmin chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put striped in slot You put the striped tape into the Navigation tape slot. >push green then push white "Course laid in, sir!!" Something pops out of the slot and onto the receptacle >get striped Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Dmin chip and an Electronic gate) and a Buzzer control here. >get dmin Taken. You are suddenly aware of a penetrating silence. >put obsr in board You put the Obsr chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Walled Terrace This small yard is still covered with a rich lawn. The gate to the east is locked, while doors open into a building to the west. [Your score has just gone up by ten points.] >*this is a looong game. I can just imagine how long it would be if That's not a verb I recognise. >*trying to solve normally. A LOT of work needs done to make this playable. That's not a verb I recognise. >w East Vestibule This small room seems to be something of a crossroads in the building. There is a long hall running north and south, doors leading outside to the east, and a doorway into another room west. You can see a Small chair here. >n Long Hall, north end This long hall stretches north and south. There are doors off to the west and - well, I guess we'll call it southwest. You can see a black end table here. >n North Vestibule This small room has stairs that lead up, and doorways leading south and west. >u Upstairs landing The staircase leads down from this small room. There is a doorway to the east. >e Observation room This largish rectangular room has two exits, to the northwest and southeast. There are large skylights in the ceiling. >se Storage room This small room has only one way out, to the west You can see a charcoal sketch here. >get sketch Taken. [Your score has just gone up by five points.] >x it You can't see "it" (the charcoal sketch) at the moment. >x sketch On a sheet of stiff white paper there is a drawing of a grassy landscape. The piece has an esthetically stimulating effect. >w Observation room This largish rectangular room has two exits, to the northwest and southeast. There are large skylights in the ceiling. >nw Upstairs landing The staircase leads down from this small room. There is a doorway to the east. >d North Vestibule This small room has stairs that lead up, and doorways leading south and west. >s Long Hall, north end This long hall stretches north and south. There are doors off to the west and - well, I guess we'll call it southwest. You can see a black end table here. >sw Visitors room This room is fairly bare, but might have been used as a sleeping chamber. Exits are to the east and south. You can see a King sized bed here. >s West Vestibule This small room has many doorways, in each of the four cardinal directions. The west door seems to lead outside. You can see a Coat hook (on the wall) here. >w Courtyard garden This outdoor space is filled with many kinds of plants, though they haven't been tended in a while. There are high fence walls to the north and south, doors inside the building to the east, and the courtyard extends past the garden to the west. >w Courtyard turn The fenced-in courtyard takes a sharp turn here, and leads to the west and the north >n Courtyard dead end The fenced-in courtyard takes a dead end here. You can only go back south. You can see a brass key here. >get key Taken. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are an Obsr chip and an Electronic gate) and a Buzzer control here. >get obsr. Taken. >put baza in board You put the Baza chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a shaded tape, a rainbowed tape and a Boss key)) here. >give ore to blue (the Blue android) "Yes, this seems to be a reasonably valuable item. I would be willing to trade it for most of the tapes in my stock. The hatched tape would require more than one item of this value, while the rainbowed tape I cannot trade away without something truly special and rare." It carefully sets your treasure down on the table. >ask blue about shaded (the Blue android about the shaded tape) The robot considers for a moment, then speaks. "Yes, this tape has the navigational co-ordinates for the world of Bellatrix, well known for the elaborate geometric tombs of the Spellan Oligarchy, especially the magnificent Cubical Tomb." >buy shaded The blue android whisks away your offer and produces a small tape. "This seems like quite a fair trade to me. Enjoy your tape, sir!" >get shaded Taken. [Your score has just gone up by five points.] >*buying should get it automatically. That's not a verb I recognise. >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. You can see a Cube chip here. >get cube Taken. [Your score has just gone up by five points.] >*where'd that come from? That's not a verb I recognise. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle here. >put shaded in slot You put the shaded tape into the Navigation tape slot. >push green. push white "Course laid in, sir!!" Something pops out of the slot and onto the receptacle >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza. Taken. >put cube in board You put the Cube chip into the Circuit board. You are suddenly aware of a penetrating silence. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Paved Octagon This cement figure has eight sides and stands in the middle of a grassy field. There is a dusty path leading up a hill to the east. [Your score has just gone up by ten points.] >e Top of the hill You are standing on a dusty east-west path at the top of a gentle grassy hill. To the east, the path ends at the wall of a gigantic cubical building. To the west, it appears to lead to a spot on the ground. >e Outside the wall You are standing at the edge of a dusty path through a grassy plain, next to a huge gray wall. The path leads off to the west, and the wall is east of you. There is a doorway in the wall to the southeast. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. >se Dark room This is a dark space surrounded by stone walls and many small passages leading off. >*a tricky maze, eh? You seem to want to talk to someone, but I can't see whom. >ne Dark room This is a dark space surrounded by stone walls and many small passages leading off. >ne Dark room This is a dark space surrounded by stone walls and many small passages leading off. There's also a ladder going upwards. >u Dark room This is a dark space surrounded by stone walls and many small passages leading off. You can also see a ladder leading down. >se Dark room This is a dark space surrounded by stone walls and many small passages leading off. >ne Dark room This is a dark space surrounded by stone walls and many small passages leading off. You can also see a staircase leading down. >d Dark room This is a dark space surrounded by stone walls and a rough staircase leading up. There are passages leading away to the south and the southwest >sw Dark room This is a dark space surrounded by stone walls and a rough staircase leading up. There is one passage leading away to the north. >u Dark room This is a dark room enclosed by stone walls in all directions. There is also see a stairway leading up and down. >u Dark room This is a dark room in some sort of stone building. There is a stairway leading down, and a passageway leading north. >n Dark room This is a dark room in some sort of stone building. There are passages to the south and northwest. >nw Dark room This is a dark room in some sort of stone building. There are passages to the east and southeast. >se Dark room This is a dark room in some sort of stone building. There is one passage leading north into the darkness.. You can see a cat shoe here. [Your score has just gone up by ten points.] >get cat Taken. [Your score has just gone up by five points.] >n Dark room This is a dark room in some sort of stone building. There are passages to the east and southeast. >e Dark room This is a dark room in some sort of stone building. There are passages to the south and northwest. >s Dark room This is a dark room in some sort of stone building. There is a stairway leading down, and a passageway leading north. >d Dark room This is a dark room enclosed by stone walls in all directions. There is also see a stairway leading up and down. >d Dark room This is a dark space surrounded by stone walls and a rough staircase leading up. There is one passage leading away to the north. >n Dark room This is a dark space surrounded by stone walls and a rough staircase leading up. There are passages leading away to the south and the southwest >u Dark room This is a dark space surrounded by stone walls and many small passages leading off. You can also see a staircase leading down. >nw Dark room This is a dark space surrounded by stone walls and many small passages leading off. You can see a Grdn chip here. >get grdn Taken. [Your score has just gone up by five points.] >e Dark room This is a dark space surrounded by stone walls and many small passages leading off. You can also see a ladder leading down. >d Dark room This is a dark space surrounded by stone walls and many small passages leading off. There's also a ladder going upwards. >nw Dark room This is a dark space surrounded by stone walls and many small passages leading off. >nw Dark room This is a dark space surrounded by stone walls and many small passages leading off. >w Outside the wall You are standing at the edge of a dusty path through a grassy plain, next to a huge gray wall. The path leads off to the west, and the wall is east of you. There is a doorway in the wall to the southeast. >turn off beacon You turn the beacon off. The light goes away suddenly. >w Top of the hill You are standing on a dusty east-west path at the top of a gentle grassy hill. To the east, the path ends at the wall of a gigantic cubical building. To the west, it appears to lead to a spot on the ground. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Cube chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which is a shaded tape) here. >put striped in slot You put the striped tape into the Navigation tape slot. >push green. push white. get striped. w.w.s.get cube "Course laid in, sir!!" Something pops out of the slot and onto the receptacle Taken. A clear hum of vibration starts to resonate from every part of the ship. Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Cube chip and an Electronic gate) and a Buzzer control here. Taken. You are suddenly aware of a penetrating silence. >put baza in board You put the Baza chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Lift disc, a Tower disc, a Trap disc and a Herring disc)) here. >give sketch and cat to black You can only do that to something animate. >get sketch to black I only understood you as far as wanting to get the charcoal sketch. >give cat to black (the Black android) "Yes, this seems to be a reasonably valuable item. However, for most of my discs, I would require more than one such treasure to make a sale. The exceptions are the tower disc, which I will not sell except in exchange for a large collection of transporter chips, and the herring disc, which is on clearance." It places the treasure down on the table between you. >give sketch to android "Yes, this seems to be a reasonably valuable item. However, for most of my discs, I would require more than one such treasure to make a sale. The exceptions are the tower disc, which I will not sell except in exchange for a large collection of transporter chips, and the herring disc, which is on clearance." It places the treasure down on the table between you. >give screwdriver to android "This is an excellent model of electronic screwdriver, sir. As it happens, all of the programming discs that I currently have for sale are designed for such a unit. If you would like to make a purchase, please leave the screwdriver here on the table and I will handle the entire installation. If you are interested, I can tell you that you have no programs loaded." The android sets the screwdriver down on the table. >buy lift So quickly that you can hardly follow it, the black robot whisks away your offer, and copies a program from the disc into your screwdriver. "This seems like a fair trade to me. Thank you for patronizing black station, sir, and have a profitable day." >get lift You can't see any such thing. >i You are carrying: a Cube chip a striped tape a Grdn chip an Obsr chip a brass key a Dmin chip a Post it note a spotted tape a Palm beacon a Stat chip a plain tape a Surv chip a shiny gizmo >x lift You can't see any such thing. >get lift You can't see any such thing. >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which are an electronic screwdriver and a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Tower disc, a Trap disc and a Herring disc)) here. >get lift You can't see any such thing. >*where is the lift? That's not a verb I recognise. >x disc Which do you mean, the Portable disc, the Saxon disc, the Tower disc, the Trap disc or the Herring disc? >*what happened to it? You can't see any such thing. >get all from table electronic screwdriver: Removed. Black fishbowl: That's fixed in place. >get screwdriver to android I only understood you as far as wanting to get the electronic screwdriver. >give screwdriver to android "This is an excellent model of electronic screwdriver, sir. As it happens, all of the programming discs that I currently have for sale are designed for such a unit. If you would like to make a purchase, please leave the screwdriver here on the table and I will handle the entire installation. If you are interested, I can tell you that you have the following programs loaded: LIFT" The android sets the screwdriver down on the table. >get screwdriver Taken. >*oh, right okay. You seem to want to talk to someone, but I can't see whom. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which is a shaded tape) here. >put spotted in slot You put the spotted tape into the Navigation tape slot. >push green then push white then w "Course laid in, sir!!" Something pops out of the slot and onto the receptacle Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza Taken. >put dmin in board You put the Dmin chip into the Circuit board. You are suddenly aware of a penetrating silence. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Mine entrance This flat, stony plain lies between a cave opening to the south, and a thousand- foot cliff drop to the north. >s Mine shaft, top This is the top of the mine shaft. To the north you see daylight. There's no other way to go except possibly down the shaft, which looks too dangerous to climb. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >get on lift You get onto the Shaft lift. On the Shaft lift you can see a top lever and a bottom lever. >pull bottom The lift starts to shake slightly >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. Mine shaft, bottom (on the Shaft lift) This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. On the Shaft lift you can see a top lever and a bottom lever. >x lift The lift is little more than a metal platform suspended above the shaft and some safety rails. >*how would I know it's locked. That's not a verb I recognise. >look Mine shaft, bottom (on the Shaft lift) This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. On the Shaft lift you can see a top lever and a bottom lever. >unlock lift with screwdriver After a moment of work with the screwdriver, there is a thunk and you think it might be unlocked. >*Because I have the "lift" disc? That's not a verb I recognise. >pull bottom The lift starts to shake slightly >z Time passes. Mine shaft, deeper bottom (on the Shaft lift) This is REALLY the bottom of the mine shaft. You can go west along a mine stem from here. On the Shaft lift you can see a top lever and a bottom lever. [Your score has just gone up by ten points.] >get off You get off the Shaft lift. Mine shaft, deeper bottom This is REALLY the bottom of the mine shaft. You can go west along a mine stem from here. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >w Deepest stem You seem to be near the east end of the mine's deepest stem. There are no side passages to the north or south. >w Deepest stem You seem to be near the middle of the mine's deepest stem. There is a side passage to the south. >s South alcove This side passage quickly dead-ends in a solid wall of rock to the south. The way back is north. You can see a DOSLEM scanner here. >get doslem Taken. [Your score has just gone up by five points.] >x doslem This electronic device has a small screen and what might be a touch sensitve control surface. >n Deepest stem You seem to be near the middle of the mine's deepest stem. There is a side passage to the south. >w Deepest stem The mine's deepest stem dead-ends here, and leads back to the east. You can see a small ruby here. >get ruby Taken. [Your score has just gone up by five points.] >e Deepest stem You seem to be near the middle of the mine's deepest stem. There is a side passage to the south. >e Deepest stem You seem to be near the east end of the mine's deepest stem. There are no side passages to the north or south. >e Mine shaft, deeper bottom This is REALLY the bottom of the mine shaft. You can go west along a mine stem from here. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >get on lift You get onto the Shaft lift. On the Shaft lift you can see a top lever and a bottom lever. >pull top lever The lift starts to shake slightly >turn off beacon You turn the beacon off. The light goes away suddenly. Mine shaft, bottom (on the Shaft lift) This is the bottom of the mine shaft. Very little light filters through from the top. You can go south or east, but both mine stems look very dark. On the Shaft lift you can see a top lever and a bottom lever. >z Time passes. >pull top lever The lift starts to shake slightly >z Time passes. Mine shaft, top (on the Shaft lift) This is the top of the mine shaft. To the north you see daylight. There's no other way to go except possibly down the shaft, which looks too dangerous to climb. On the Shaft lift you can see a top lever and a bottom lever. >z Time passes. >get off lift You get off the Shaft lift. Mine shaft, top This is the top of the mine shaft. To the north you see daylight. There's no other way to go except possibly down the shaft, which looks too dangerous to climb. You can see a Shaft lift (on which are a top lever and a bottom lever) here. >n Mine entrance This flat, stony plain lies between a cave opening to the south, and a thousand- foot cliff drop to the north. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Dmin chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which are a spotted tape and a shaded tape) here. >put striped in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get striped Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Dmin chip and an Electronic gate) and a Buzzer control here. >take dmin Taken. You are suddenly aware of a penetrating silence. >put baza in board You put the Baza chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Tower disc, a Trap disc and a Herring disc)) here. >give screwdriver to black (the Black android) "This is an excellent model of electronic screwdriver, sir. As it happens, all of the programming discs that I currently have for sale are designed for such a unit. If you would like to make a purchase, please leave the screwdriver here on the table and I will handle the entire installation. If you are interested, I can tell you that you have the following programs loaded: LIFT" The android sets the screwdriver down on the table. >give ruby to android "This is quite an expensive and precious item. I would certainly accept it in trade for any of my discs, with the exception of the tower disc." It places the treasure down on the table between you. >ask android about trap "That disc is intended to be installed in an electronic screwdriver model, and installation of the codes is included with any trade of sufficient value to be worth the disc. With this code, the screwdriver can be used as a key for a certain kind of electronic lock. Based on the identification headers of the disc, the type of lock it is designed for was used by the Antarese ancients." >buy trap So quickly that you can hardly follow it, the black robot whisks away your offer, and copies a program from the disc into your screwdriver. "This seems like a fair trade to me. Thank you for patronizing black station, sir, and have a profitable day." >get screwdriver Taken. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. > I beg your pardon? >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which are a spotted tape and a shaded tape) here. >put plain in slot You put the plain tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza Taken. >put stat in board You put the Stat chip into the Circuit board. You are suddenly aware of a penetrating silence. >z Time passes. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Sword tip You are standing in a small observation gallery at the top of a flight of stairs. Looking out, you can see the ruins of an old city downtown area. >d Sword Hand This is an irregular, nearly spherical room, with a flight of stairs leading up, and a low passageway leading south. >s Right Forearm You are in the middle of a low passageway going from north to south. >s Right Elbow You are standing at a sharp bend in a low passageway, that turns from north to west. >w Right Arm You are in the middle of a low passageway going from east to west. It seems to widen slightly the further west you go. You can see a tiny candy here. >w Right Shoulder You are in a long room with a narrow exit to the west and a wider open space to the east. >w Collar junction You are at a wide landing with stairs leading up and down. The walls stretch off into the distance to the east and west You can see a Wooden box (which is closed) here. >d Chest interior You are in a large, vaguely oval room with stairs up and down. >d Stomach You are in a small room with a rounded floor. There are stairs going up. The bronze trap door in the floor is firmly closed. >unlock trap with screwdriver After a moment of work with the screwdriver, there is a thunk and you think it might be unlocked. >open door You open the Trap door. >d Near the belt You are in a small cubical room. There are stairs going down. The bronze trap door in the ceiling is propped open. You can't really see what is up there. [Your score has just gone up by ten points.] >d Inside the legs You are in an unusual room shaped like two vertical columns, just touching. There is a trap door in the floor and stairs leading up the wall. >d Knees room You are in an unusual room shaped like two spheres, just touching. There is a ladder leading up to a trap door high above, and a staircase leading down. You can see an Instructions sign here. >d Right foot You are in a low-ceiling room with a strong unpleasant smell. It narrows to the south, where there are stairs leading up, and is wider at the north, where you see a passageway leading off northwest. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. >nw Gift shop This ruined room seems to be filled with old shelves and piles of old souvenirs. There are three exits, to the southeast, north, and west. You can see a silver star here. >get silver Taken. [Your score has just gone up by five points.] >w Information nook This room is a deadend. There are plaques on the wall. The way out is back east You can see a small codex here. >get codex Taken. [Your score has just gone up by five points.] >x it You can't see "it" (the small codex) at the moment. >x codex This small leather-bound book has the title 'Word of Valios' inscribed on the front. The pages are in a language unfamiliar to you. >e Gift shop This ruined room seems to be filled with old shelves and piles of old souvenirs. There are three exits, to the southeast, north, and west. >se Right foot You are in a low-ceiling room with a strong unpleasant smell. It narrows to the south, where there are stairs leading up, and is wider at the north, where you see a passageway leading off northwest. >turn off beacon You turn the beacon off. The light goes away suddenly. >u Knees room You are in an unusual room shaped like two spheres, just touching. There is a ladder leading up to a trap door high above, and a staircase leading down. You can see an Instructions sign here. >u Inside the legs You are in an unusual room shaped like two vertical columns, just touching. There is a trap door in the floor and stairs leading up the wall. >u Near the belt You are in a small cubical room. There are stairs going down. The bronze trap door in the ceiling is propped open. You can't really see what is up there. >u Stomach You are in a small room with a rounded floor. There are stairs going up. The bronze trap door in the floor is sitting propped open. You can't really see what is down there beyond a ladder to get down safely. >u Chest interior You are in a large, vaguely oval room with stairs up and down. >u Collar junction You are at a wide landing with stairs leading up and down. The walls stretch off into the distance to the east and west You can see a Wooden box (which is closed) here. >u The Head You are standing in a large spherical chamber filled with interlocking gears and corroded electronic circuits. There is an odd pattern of holes in the wall, through which some light shines. There are staircases up and down. >u Helmet platform You are standing on a kind of observation platform on the top of either a statue or an unusual building tower. The platform itself is very stylized, and an unfamiliar city stretches out in every direction far below. You can't make out many details of the structure beneath you, except that off to one side is a sideways branch with an enormous sharp prong sticking up from it. There is a staircase leading down. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Stat chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which are a plain tape, a spotted tape and a shaded tape) here. >put striped in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >get striped Taken. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Stat chip and an Electronic gate) and a Buzzer control here. >get stat Taken. You are suddenly aware of a penetrating silence. >put baza in board You put the Baza chip into the Circuit board. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Tower disc and a Herring disc)) here. >give screwdriver to black (the Black android) "This is an excellent model of electronic screwdriver, sir. As it happens, all of the programming discs that I currently have for sale are designed for such a unit. If you would like to make a purchase, please leave the screwdriver here on the table and I will handle the entire installation. If you are interested, I can tell you that you have the following programs loaded: LIFT TRAP" The android sets the screwdriver down on the table. >give star to black (the Black android) "This is quite an expensive and precious item. I would certainly accept it in trade for any of my discs, with the exception of the tower disc." It places the treasure down on the table between you. >ask about portable You can't see any such thing. >ask about portable You can't see any such thing. >i You are carrying: a Stat chip a striped tape a small codex a Dmin chip a DOSLEM scanner a Cube chip a Grdn chip an Obsr chip a brass key a Post it note a Palm beacon a Surv chip a shiny gizmo >look Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which are a silver star, an electronic screwdriver and a Black fishbowl (which is closed) (in which are a Portable disc, a Saxon disc, a Tower disc and a Herring disc)) here. >ask about portable You can't see any such thing. >buy portable So quickly that you can hardly follow it, the black robot whisks away your offer, and copies a program from the disc into your screwdriver. "This seems like a fair trade to me. Thank you for patronizing black station, sir, and have a profitable day." >*ask about portable That's not a verb I recognise. >ask about portable You can't see any such thing. >*it doesn't even work.... That's not a verb I recognise. >buy portable You can't see any such thing. >get screwdriver Taken. >g You already have that. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a hatched tape, a rainbowed tape and a Boss key)) here. >give codex to blue (the Blue android) "Yes, this seems to be a reasonably valuable item. I would be willing to trade it for most of the tapes in my stock. The hatched tape would require more than one item of this value, while the rainbowed tape I cannot trade away without something truly special and rare." It carefully sets your treasure down on the table. >give doslem to blue (the Blue android) "Yes, this seems to be a reasonably valuable item. I would be willing to trade it for most of the tapes in my stock. The hatched tape would require more than one item of this value, while the rainbowed tape I cannot trade away without something truly special and rare." It carefully sets your treasure down on the table. >show surv to android The robot examines the chip closely. "Let me see. This chip has the transporter co-ordinates for a location on the long uninhabited planet Bjanstir. I do not have this location landmarked in my files, but the chip appears to have been used by a surveying team from the Solarian Interstellar Kingdom. I believe that I had a navigational tape for Bjanstir in my stock recently - it would show a hatched pattern. Perhaps it is still unsold." >buy hatched The blue android whisks away your offer and produces a small tape. "This seems like quite a fair trade to me. Enjoy your tape, sir!" >get hatched Taken. [Your score has just gone up by five points.] >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >*Okay, it's 10:30 and I have to cast a score before going on.... You seem to want to talk to someone, but I can't see whom. >*should have switched to walkthrough earlier. 30 minutes just to get this far. That's not a verb I recognise. >*I'm thinking 5 -- it does have a lot of potential, but it's flawed. You seem to want to talk to someone, but I can't see whom. >*but 4 -- it does malfunction -- well, sort of. You seem to want to talk to someone, but I can't see whom. >*I guess getting stuck is by design. That's not a verb I recognise. >*but I like the theme -- just seems very very generic. That's not a verb I recognise. >*I'm going to give it an optimistic "5" I think. That's not a verb I recognise. >*3 though... painful.... might be appropriate. That's not a verb I recognise. >*It's basically collecting -- not any real puzzles. That's not a verb I recognise. >* so 4? That's not a verb I recognise. >*A 5. That's the vote. That's not a verb I recognise. >look Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which are a plain tape, a spotted tape and a shaded tape) here. >put hatched in slot You put the hatched tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza Taken. >undo Transit room [Previous turn undone.] >remove baza (first taking the Baza chip) You're not wearing that. >get baza You already have that. You are suddenly aware of a penetrating silence. >*see, remove should work too. You seem to want to talk to someone, but I can't see whom. >puth surv in board That's not a verb I recognise. >*If I was at the survey planet to begin with, wouldn't I already have its tape You seem to want to talk to someone, but I can't see whom. >* ? That's not a verb I recognise. >put surv in board You put the Surv chip into the Circuit board. >z Time passes. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Outside surveyor's camp You are standing outside an abandoned Terran Interstellar Kingdom Exploration Corps' surveyor's camp. The camp itself is to the east, and a prominent hill rises a little way to the south. >e North campsite This dusty plain is at the north end of the surveyor's camp. To the west you can see your original transit site, to the south you can see a structure of some sort. East appears to lead to some sort of working area for the surveyors and north you think you can make out a lookout point. You can see a Canvas tent (which is closed) and a Nylon tent (which is empty) here. >s Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >x portable It's a fairly small building, maybe six meters by seven meters, and less than three meters high. The prefab plastic walls might be movable, but you certainly couldn't budge it yourself. There's one door in the northwest wall. >unlock door with screwdriver After a moment of work with the screwdriver, there is a click and you think it might be unlocked. >open door You open the Portable door. >se Northwest portable This room of the portable is dim and fairly bare. There is an open doorway, (letting in sunlight) to the northwest, and another room to the southeast. You can see a records tape and a hammock here. [Your score has just gone up by ten points.] >get records Taken. [Your score has just gone up by five points.] >sleep You aren't feeling especially drowsy. >se Southeast portable This room is dominated by a hole leading downward into the ground. There's another room to the northwest. You can see a paper bag (which is closed) here. >nw Northwest portable This room of the portable is dim and fairly bare. There is an open doorway, (letting in sunlight) to the northwest, and another room to the southeast. You can see a hammock here. >se Southeast portable This room is dominated by a hole leading downward into the ground. There's another room to the northwest. You can see a paper bag (which is closed) here. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. >open bag You open the paper bag. >look in bag The paper bag is empty. >*red herring? That's not a verb I recognise. >se You can't go that way. >d Tunnel entrance An earthy round tunnel leads off to the west. There seems to be a route up from here. [Your score has just gone up by ten points.] >undo Southeast portable [Previous turn undone.] >look Southeast portable This room is dominated by a hole leading downward into the ground. There's another room to the northwest. You can see a paper bag (which is empty) here. >*is it a porta-potty? That's not a verb I recognise. >d Tunnel entrance An earthy round tunnel leads off to the west. There seems to be a route up from here. [Your score has just gone up by ten points.] >w Tunnel intersection At a T-intersection in underground tunnels, you could go east, west, or south. >s Tunnel dead end This underground tunnel dead-ends in a small crevice to the south. The tunnel leads back north. You can see a jar of beans here. >get beans Taken. [Your score has just gone up by five points.] >n Tunnel intersection At a T-intersection in underground tunnels, you could go east, west, or south. >e Tunnel entrance An earthy round tunnel leads off to the west. There seems to be a route up from here. >u Southeast portable This room is dominated by a hole leading downward into the ground. There's another room to the northwest. You can see a paper bag (which is empty) here. >turn off beacon You turn the beacon off. The light goes away suddenly. >nw Northwest portable This room of the portable is dim and fairly bare. There is an open doorway, (letting in sunlight) to the northwest, and another room to the southeast. You can see a hammock here. >nw Outside a portable You are at the south end of the surveyor's camp, where a small portable structure - probably their main base - sits on claylike earth. You can see some tents to the northwest, a clearing to the north, and a big shrub or something south. A rocky valley east might lead to a river or riverbed. >n Work clearing This open area apparently was used as a working area for the surveyors. Rocks have been set up as bench seats, and a few scattered tools are in evidence. The tents are west, portable south, dry river east, and to the north you can see a canyon lookout. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which are a hatched tape, a plain tape, a spotted tape and a shaded tape) here. >put striped in slot You put the striped tape into the Navigation tape slot. >push green "Course laid in, sir!!" >push white Something pops out of the slot and onto the receptacle >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. A clear hum of vibration starts to resonate from every part of the ship. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Surv chip and an Electronic gate) and a Buzzer control here. >get surv Taken. >put baza in board You put the Baza chip into the Circuit board. You are suddenly aware of a penetrating silence. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >*can I drink the milkshake?? That's not a verb I recognise. >e Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >n You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >w White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Creature repeller, a Self-stealing stembolt and a Remote control)) here. >give records to white (the White android) "Yes, this seems to be a reasonably valuable item. I would be willing to trade it for anything in my stock." The robot sets it down on the table in front of him. >ask android repeller I didn't understand that sentence. >ask android about repeller "Ahh, yes, the creature repeller - an excellent model, it emits a sonic vibration to drive off any kind of dangerous beast, animal, several of the monstrous creatures that lurk in this sector of space - even some particularly unsavory humans and humanoids. Shouldn't bother a fine upstanding adventurer like yourself though. I must warn you of two things, though - it has only a limited battery life, so yo must not leave it on by accident - and it is not effective at getting rid of androids or robots." >buy repeller So quickly that you can hardly follow it, the robot confiscates your trade and produces the item that you asked for. "Thank you for patronizing gray station, sir, and have a profitable day." >get it What do you want to get the Creature repeller from? >table I only understood you as far as wanting to get the Post it note. >get repeller Taken. [Your score has just gone up by five points.] >n Northwest corner An L-junction turns from the south to the east here. >e Blue station The corridor dead-ends here, with the only exit back to the west. You can see a Blue android and a Blue table (on which is a Blue fishbowl (which is closed) (in which are a rainbowed tape and a Boss key)) here. >give beans to blue (the Blue android) "How remarkable! A full jar of Bjanstir ambrosia beans. I must be able to keep it - you can have any tape in my stock except for the... I don't still have the hatched tape in stock, do I? Well then, you can have any tape that you want - EVEN the rainbowed tape!" The blue android seems to be reluctant to set the jar back down on the table, but inevitably the programmed responses of proper merchant behaviour override the programmed acquisitiveness - it cannot keep an item it has been given if it has not been asked for something in exchange. >buy rainbowed The blue android whisks away your offer with what seems suspiciously like electronic delight, and then produces a small tape. "This seems like quite a fair trade to me, and thank you for giving me the opportunity to get into the bean business! Enjoy your tape, sir!" >get rainbowed Taken. [Your score has just gone up by five points.] >w Northwest corner An L-junction turns from the south to the east here. >s White station An L-junction turns from the east to the north here. You can see a White android and a White table (on which is a White fishbowl (which is closed) (in which are a Self-stealing stembolt and a Remote control)) here. >e You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >e You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >e You catch a flash of movement to the west. Black station An L-junction turns from the west to the south here. You can see a Black android and a Black table (on which is a Black fishbowl (which is closed) (in which are a Saxon disc, a Tower disc and a Herring disc)) here. >give surv to black (the Black android) "That is an excellent example of the kind of transporter chip I collect. If you have more, I would be interested in trading many chips for the tower disc." It places the chip down on the table between you. >give stat to black (the Black android) "That is an excellent example of the kind of transporter chip I collect. If you have more, I would be interested in trading many chips for the tower disc." It places the chip down on the table between you. >give dmin to black (the Black android) "That is an excellent example of the kind of transporter chip I collect. If you have more, I would be interested in trading many chips for the tower disc." It places the chip down on the table between you. >give screwdriver to black (the Black android) "This is an excellent model of electronic screwdriver, sir. As it happens, all of the programming discs that I currently have for sale are designed for such a unit. If you would like to make a purchase, please leave the screwdriver here on the table and I will handle the entire installation. If you are interested, I can tell you that you have the following programs loaded: LIFT PORTABLE TRAP" The android sets the screwdriver down on the table. >buy tower "These are interesting, but I believe I'd need more chips than that to part with the disc." >give obsr to black (the Black android) "That is an excellent example of the kind of transporter chip I collect. If you have more, I would be interested in trading many chips for the tower disc." It places the chip down on the table between you. >buy tower "These are interesting, but I believe I'd need more chips than that to part with the disc." >give cube to black (the Black android) "That is an excellent example of the kind of transporter chip I collect. If you have more, I would be interested in trading many chips for the tower disc." It places the chip down on the table between you. >buy tower So quickly that you can hardly follow it, the black robot whisks away your chips, and copies a program from the disc into your screwdriver. "This seems like a more than fair trade to me. Thank you for patronizing black station, sir, and have a profitable day." >get screwdriver Taken. >w You have the uncanny sensation that somebody has just left this area. Drop zone You are at a t-junction with exits to the west, east, and north. >w You catch a flash of movement to the east. Bot junction You are at a t-junction with exits to the west, east, and south. You can see a Simple Bot and a Steel pedestal here. >s Notification wall. In a bare hallway, there is a long message on the wall. You can see a T-junction to the north, and a faintly flashing barrier to the west catches your attention too. >w Bazaar transit alcove. This tiny chamber allows one person or a small group to transit to or from their ship with a bit of privacy. You can see a metal beaker (in which is a draberry milkshake) here. >push gizmo There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >n Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. >e Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >e Atlantis cockpit This is the location from which flight control and communications tasks can be performed. Exit is west You can see a Main viewscreen, a Flight console and a shallow receptacle (on which are a striped tape, a hatched tape, a plain tape, a spotted tape and a shaded tape) here. >put rainbowed in slot You put the rainbowed tape into the Navigation tape slot. >push green "Course laid in, sir!!" >*what's the red for??? That's not a verb I recognise. >w Central passage, East This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further west, and exits lead south, east, and north. >w Central passage, West This tiny corridor is the main way to get anywhere on 'Atlantis.' It extends further east, and an exits lead north and south. A clear hum of vibration starts to resonate from every part of the ship. >s Transit room This is a tiny little room full of all kinds of electronic and flashing equipment. Exit north. You can see a Circuit board (in which are a Baza chip and an Electronic gate) and a Buzzer control here. >get baza Taken. >put grdn in board You put the Grdn chip into the Circuit board. >z Time passes. You are suddenly aware of a penetrating silence. >push buzzer There is a loud BANG and a flash of golden light all about you, and you suddenly find yourself... Forest clearing This is a small clear circle with trees growing up all around it. There is a path going to the west [Your score has just gone up by ten points.] >score You have so far scored 260 out of a possible 300, in 625 turns. >save Ok. >w Garden gate The forest path off to the east ends at an ornate gate in a thick hedge wall, Through the gate, to the west, you can see some kind of garden. The gate is shut >unlock gate with key You unlock the Shiny red gate. >open gate You open the Shiny red gate. >w Northeast corner of garden You are in the entry space, occupying the northeast corner of an elegant garden. This area is full of small flowers, mostly with blue and orange blossoms. The garden gate is to the east, and paths lead to the west and south. A tower rises in the distance to the southwest. The gate is open >s East side of garden You are on the east side of an elegant garden. This section seems to be a vegetable patch, growing small yellow orbs and some green sprouts that probably have tasty roots. A tower rises above the foliage to the west. >s Southeast corner of garden You are in the southeast corner of an elegant garden. There is a paved patio and some furniture here. A tower rises above the trees to the northwest. You can see a Marble bench here. >w South side of garden You are on the south side of an elegant garden. There is a tall ivory fountain here. A tower rises above the bushes to the north. >w Southwest corner of garden You are in the southwest corner of an elegant garden. Several dozen sapling trees about as tall as you are growing here. A tower rises visibly to the northeast. >n West side of garden You are on the west side of an elegant garden. The ground is thick with small green leafy plants that might be either herbs or weeds. A tower rises above the stream to the east. >n Northwest corner of garden You are in the northwest corner of an elegant garden. There are many stands of ornamental bushes here - it looks almost like a hedge maze, except only about waist high. You can see a tower in the distance to the southeast. >e North side of garden You are at the north end of an elegant garden. There is a deep pool here, filled with tiny fish and water plants. There is a tower rising above the pool to the south. >e Northeast corner of garden You are in the entry space, occupying the northeast corner of an elegant garden. This area is full of small flowers, mostly with blue and orange blossoms. The garden gate is to the east, and paths lead to the west and south. A tower rises in the distance to the southwest. The gate is open >s East side of garden You are on the east side of an elegant garden. This section seems to be a vegetable patch, growing small yellow orbs and some green sprouts that probably have tasty roots. A tower rises above the foliage to the west. >s Southeast corner of garden You are in the southeast corner of an elegant garden. There is a paved patio and some furniture here. A tower rises above the trees to the northwest. You can see a Marble bench here. >w South side of garden You are on the south side of an elegant garden. There is a tall ivory fountain here. A tower rises above the bushes to the north. You can see a Bridge across the stream here. >n Garden Island You are standing on an island in the middle of the garden, next to the base of a tall tower. The tower door is shut. You can also see a Bridge across the stream here. [Your score has just gone up by ten points.] >unlock door with screwdriver After a moment of work with the screwdriver, there is a thunk and you think it might be unlocked. >turn beacon on You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. >n You can't, since the Tower door is in the way. >u You can't go that way. >u You can't go that way. >turn repeller on You turn the repeller on, and it immediately starts to hum on a tone that gets on your nerves. >look Garden Island You are standing on an island in the middle of the garden, next to the base of a tall tower. The tower door is shut. You can also see a Bridge across the stream here. >open door You open the Tower door. >n Tower landing This large room is dominated by a wide ramp leading up and to the northwest, There is also a door in the south wall and a passageway north. The tower door is open. [Your score has just gone up by ten points.] >u Second floor You are in a bare, circular tower room, with entries up and down. You can see a Baseball cap here. >u Cluttered floor You are in a cluttered, messy, disorganized tower room, with entries up and down. The bug-eyed creature screams in agitation as it spots you, running circles around the spot where you stand. The bug-eyed creature immediately scurries down and away as quickly as it can. >turn off repeller You turn the repeller off. The humming sound fades away. >look Cluttered floor You are in a cluttered, messy, disorganized tower room, with entries up and down. >x chair You can't see any such thing. >u Fourth floor You are in a bare, circular tower room, with entries up and down. You can see a cushioned chair here. [Your score has just gone up by ten points.] >search chair You find treasures under the cushion! (Isn't that always where the good stuff is hiding? >undo Fourth floor [Previous turn undone.] >x chair It seems to be covered with a charming green fabric >look chair I only understood you as far as wanting to look. >look Fourth floor You are in a bare, circular tower room, with entries up and down. You can see a cushioned chair here. >*a "search" at the very end of a game that hasn't introduced it at all? :( That's not a verb I recognise. >x chair It seems to be covered with a charming green fabric >sit on chair That's not something you can sit down on. >*but I should, and it could mention something lumpy in there. You seem to want to talk to someone, but I can't see whom. >*See, that would have made this more tolerable... You seem to want to talk to someone, but I can't see whom. >look Fourth floor You are in a bare, circular tower room, with entries up and down. You can see a cushioned chair here. >u Light floor You are in a floor filled with a bright, blazing light that hurts your eyes. >x light It is a bright light designed to fit comfortably in the palm of your hand, and to switch on and off easily. You remember buying a replacement for the bulb. The beacon is shining with a bright light such that you can't look into it directly. The Palm beacon is currently switched on. >u You can't go that way. >turn off beacon You turn the beacon off. The light goes away suddenly. It is now pitch dark in here! >look Darkness It is pitch dark, and you can't see a thing. >*WHAT???? A bright room is suddenly dark without the bacon on? That's not a verb I recognise. >look Darkness It is pitch dark, and you can't see a thing. >d Darkness It is pitch dark, and you can't see a thing. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. Fourth floor You are in a bare, circular tower room, with entries up and down. You can see a cushioned chair here. >u Light floor You are in a floor filled with a bright, blazing light that hurts your eyes. >turn off beacon You turn the beacon off. The light goes away suddenly. It is now pitch dark in here! >look Darkness It is pitch dark, and you can't see a thing. >turn on beacon You turn the beacon on. A brilliant cone of light with a faintly blue tone springs forth from it. Light floor You are in a floor filled with a bright, blazing light that hurts your eyes. >*Okay. I guess. That's not a verb I recognise. >d Fourth floor You are in a bare, circular tower room, with entries up and down. You can see a cushioned chair here. >search chear You can't see any such thing. >oops chair You find treasures under the cushion! (Isn't that always where the good stuff is hiding? >*but it says treasure -- walkthrough assumes I'd know it's abear. That's not a verb I recognise. >x treasure You can't see any such thing. >x treasures You can't see any such thing. >look Fourth floor You are in a bare, circular tower room, with entries up and down. You can see a cushioned chair (on which are a Next chip and a lying bear) here. >get next After a moment's consideration, you take the lying bear, which is worth the fortune that you were looking for, and the unfamiliar transporter chip. Will it take you somewhere that you can make the sale?? *** You have won *** In that game you scored 300 out of a possible 300, in 675 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > undo Fourth floor [Previous turn undone.] >get bear After a moment's consideration, you take the lying bear, which is worth the fortune that you were looking for, and the unfamiliar transporter chip. Will it take you somewhere that you can make the sale?? *** You have won *** In that game you scored 300 out of a possible 300, in 675 turns. Would you like to RESTART, RESTORE a saved game or QUIT? > *Yeah, that totally wasn't worth 45 minutes keying in the walkthrough. Please give one of the answers above. > *:( :( :( :( Please give one of the answers above. > xyzzy Please give one of the answers above. > undo Fourth floor [Previous turn undone.] >xyzzy That's not a verb I recognise. >*done at 10:45 AM so total was 2 hours 15 mins right? That's not a verb I recognise. >quit Are you sure you want to quit? n >save Ok. >quit Are you sure you want to quit? y